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path: root/src/compiler/glsl/linker.cpp
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* glsl: remove Lower{TCS,TES}PatchVerticesInIago Toral Quiroga2018-01-101-15/+3
* glsl/linker: Optimize swizzles again after linkingIan Romanick2017-11-081-0/+10
* glsl: use the correct parent when allocating program data membersTimothy Arceri2017-11-091-3/+3
* glsl: drop cache_fallbackTimothy Arceri2017-11-091-47/+38
* glsl: add varying resources for arrays of complex typesJuan A. Suarez Romero2017-11-081-4/+59
* glsl: Allow precision mismatch on dead data with GLSL ES 1.00Tomasz Figa2017-11-061-4/+10
* glsl: Use the utility function to copy symbols between symbol tablesEduardo Lima Mitev2017-10-301-13/+3
* Revert "foo"Emil Velikov2017-10-301-12/+12
* fooEmil Velikov2017-10-301-12/+12
* glsl/linker: validate explicit locations for SSO programsIago Toral Quiroga2017-10-261-0/+10
* glsl: fix derived cs variablesIlia Mirkin2017-10-231-0/+3
* glsl/linker: produce error when invalid explicit locations are usedIago Toral Quiroga2017-10-191-1/+1
* glsl/linker: add check for compute shared memory sizeNicolai Hähnle2017-10-101-2/+1
* glsl/linker: properly fix output variable overlap checkNicolai Hähnle2017-09-211-6/+12
* glsl/linker: fix output variable overlap checkNicolai Hähnle2017-09-201-6/+11
* glsl: Silence unused parameter warningsIan Romanick2017-09-191-5/+2
* util: move string_to_uint_map to glslEmil Velikov2017-08-291-1/+1
* glsl: pass UseSTD430AsDefaultPacking to where it will be usedTimothy Arceri2017-08-221-8/+12
* glsl: Mark functions staticMatt Turner2017-08-211-10/+10
* glsl: pass mem_ctx to constant_expression_value(...) and friendsTimothy Arceri2017-08-111-1/+1
* glsl: stop copying struct and interface member namesTimothy Arceri2017-08-111-8/+1
* glsl: explicitly zero out padding to gl_shader_variable bitfieldNicolai Hähnle2017-07-051-1/+4
* glsl: look for multiple variables simultaneously with find_assignment_visitorNicolai Hähnle2017-07-051-41/+81
* glsl: simplify disable_varying_optimizations_for_ssoNicolai Hähnle2017-07-031-18/+11
* glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shadersJuan A. Suarez Romero2017-06-261-2/+5
* glsl: simplify validate_intrastage_arraysNicolai Hähnle2017-06-131-8/+0
* glsl: remove redundant record_compare check when linking globalsNicolai Hähnle2017-06-131-22/+17
* glsl: link bindless layout qualifiersSamuel Pitoiset2017-05-061-0/+44
* glsl: make use glsl_type::is_atomic_uint()Samuel Pitoiset2017-04-211-2/+1
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-151-3/+0
* glsl: Interface Block instances don't need linking validationAndres Gomez2017-03-271-5/+9
* glsl: on UBO/SSBOs link error reset the number of active blocks to 0Andres Gomez2017-03-271-0/+6
* glsl: Raise a link error for non-SSO ES programs with a TES but no TCS.Kenneth Graunke2017-02-231-0/+10
* glsl: enable early_fragment_tests implicitly with post_depth_coverageIago Toral Quiroga2017-02-231-1/+1
* glsl: fix scons builds with shader cacheTimothy Arceri2017-02-171-0/+2
* glsl: don't reprocess or clear UBOs on cache fallbackTimothy Arceri2017-02-171-29/+33
* glsl: skip more uniform initialisation when doing fallback linkingTimothy Arceri2017-02-171-8/+12
* glsl: don't reference shader prog data during cache fallbackTimothy Arceri2017-02-171-1/+2
* glsl: add support for caching shaders with xfb qualifiersTimothy Arceri2017-02-171-1/+13
* glsl: make use of on disk shader cacheTimothy Arceri2017-02-171-0/+5
* glsl: Drop resize-to-MaxPatchVertices hack.Kenneth Graunke2017-02-121-32/+0
* glsl: Update a comment about link errors for TCS && !TES.Kenneth Graunke2017-02-121-1/+9
* st/mesa/i965: create link status enumTimothy Arceri2017-02-091-3/+3
* glsl: lower constant arrays to uniform arrays before optimisation loopTimothy Arceri2017-01-251-13/+26
* glsl: fix tes linking regressionTimothy Arceri2017-01-231-2/+2
* mesa/glsl: set and get cs layouts to and from shader_infoTimothy Arceri2017-01-231-20/+15
* mesa/glsl: set and get gs layouts directly to and from shader_infoTimothy Arceri2017-01-231-33/+37
* mesa/glsl/i965: set and get tes layouts directly to and from shader_infoTimothy Arceri2017-01-231-31/+33
* glsl: use last_vert_prog to get last {clip,cull}_distance_array_sizeTimothy Arceri2017-01-231-14/+0
* mesa/glsl: set {clip,cull}_distance_array_size directly in gl_programTimothy Arceri2017-01-231-16/+16