diff options
author | Timothy Arceri <[email protected]> | 2016-11-20 22:23:17 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-23 14:48:04 +1100 |
commit | 64e201ab8f08daa2c189ab615a4096daf60c27c5 (patch) | |
tree | 789a6b90e9b0d55bacd3339f672d2c701b1da145 /src/compiler/glsl/linker.cpp | |
parent | fc707f570f918ab0defd33405c8c82f307196d17 (diff) |
glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 261ac236551..1664c9f5fa8 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4775,20 +4775,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) } } - if (num_shaders[MESA_SHADER_GEOMETRY] > 0) { - prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.clip_distance_array_size; - prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.cull_distance_array_size; - } else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0) { - prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.clip_distance_array_size; - prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.cull_distance_array_size; - } else if (num_shaders[MESA_SHADER_VERTEX] > 0) { - prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.clip_distance_array_size; - prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.cull_distance_array_size; - } else { - prog->LastClipDistanceArraySize = 0; /* Not used */ - prog->LastCullDistanceArraySize = 0; /* Not used */ - } - /* Here begins the inter-stage linking phase. Some initial validation is * performed, then locations are assigned for uniforms, attributes, and * varyings. |