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authorTimothy Arceri <[email protected]>2016-11-20 17:48:27 +1100
committerTimothy Arceri <[email protected]>2017-02-17 11:18:43 +1100
commit0e9991f957e296f46cfff40a94ffba0adf2a58e1 (patch)
tree107160c7677f968bc1f348f30fda8bd56dae7ea1 /src/compiler/glsl/linker.cpp
parent2f19accc5ecdff29c9300f0eceb420c0b1538b24 (diff)
glsl: don't reference shader prog data during cache fallback
We already have a reference. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 7aaaee265fb..d8b8a183db6 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2197,7 +2197,8 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
- _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
+ if (!prog->data->cache_fallback)
+ _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
/* Don't use _mesa_reference_program() just take ownership */
linked->Program = gl_prog;