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authorNicolai Hähnle <[email protected]>2017-05-15 08:32:21 +0200
committerNicolai Hähnle <[email protected]>2017-06-13 09:35:50 +0200
commitde32c8378cd2ba8d6a16351ccac1ae42fee60b77 (patch)
tree10e9a7aa7a806ccd01e41a2e9bd8ad5b716a4487 /src/compiler/glsl/linker.cpp
parentd21a35d63caafe4042da0abd29a43a24b64fa6c1 (diff)
glsl: simplify validate_intrastage_arrays
Struct types are now equal when they are structurally equal. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 20465db67f3..adfa3b7b1de 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -850,14 +850,6 @@ validate_intrastage_arrays(struct gl_shader_program *prog,
}
return true;
}
- } else {
- /* The arrays of structs could have different glsl_type pointers but
- * they are actually the same type. Use record_compare() to check that.
- */
- if (existing->type->fields.array->is_record() &&
- var->type->fields.array->is_record() &&
- existing->type->fields.array->record_compare(var->type->fields.array))
- return true;
}
}
return false;