diff options
author | Timothy Arceri <[email protected]> | 2016-11-22 21:45:16 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-23 14:48:04 +1100 |
commit | b96bddae678d686dfd22deb40adb093ec4691f53 (patch) | |
tree | 21df0a7452b0561c73007180a6047e33f4ab6d72 /src/compiler/glsl/linker.cpp | |
parent | cbeba6bd48da2cbe0074cc59a857e0248e94b8fe (diff) |
mesa/glsl: set and get gs layouts directly to and from shader_info
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 70 |
1 files changed, 37 insertions, 33 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 6fe7054b5dd..002cf07921a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -748,7 +748,8 @@ validate_geometry_shader_executable(struct gl_shader_program *prog, if (shader == NULL) return; - unsigned num_vertices = vertices_per_prim(shader->info.Geom.InputType); + unsigned num_vertices = + vertices_per_prim(shader->Program->info.gs.input_primitive); prog->Geom.VerticesIn = num_vertices; analyze_clip_cull_usage(prog, shader, ctx, @@ -803,7 +804,8 @@ validate_geometry_shader_emissions(struct gl_context *ctx, * EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero * stream. */ - if (prog->Geom.UsesStreams && sh->info.Geom.OutputType != GL_POINTS) { + if (prog->Geom.UsesStreams && + sh->Program->info.gs.output_primitive != GL_POINTS) { linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) " "with n>0 requires point output\n"); } @@ -1893,22 +1895,23 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, */ static void link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, - struct gl_linked_shader *linked_shader, + struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) { - linked_shader->info.Geom.VerticesOut = -1; - linked_shader->info.Geom.Invocations = 0; - linked_shader->info.Geom.InputType = PRIM_UNKNOWN; - linked_shader->info.Geom.OutputType = PRIM_UNKNOWN; - /* No in/out qualifiers defined for anything but GLSL 1.50+ * geometry shaders so far. */ - if (linked_shader->Stage != MESA_SHADER_GEOMETRY || + if (gl_prog->info.stage != MESA_SHADER_GEOMETRY || prog->data->Version < 150) return; + int vertices_out = -1; + + gl_prog->info.gs.invocations = 0; + gl_prog->info.gs.input_primitive = PRIM_UNKNOWN; + gl_prog->info.gs.output_primitive = PRIM_UNKNOWN; + /* From the GLSL 1.50 spec, page 46: * * "All geometry shader output layout declarations in a program @@ -1923,51 +1926,49 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, struct gl_shader *shader = shader_list[i]; if (shader->info.Geom.InputType != PRIM_UNKNOWN) { - if (linked_shader->info.Geom.InputType != PRIM_UNKNOWN && - linked_shader->info.Geom.InputType != + if (gl_prog->info.gs.input_primitive != PRIM_UNKNOWN && + gl_prog->info.gs.input_primitive != shader->info.Geom.InputType) { linker_error(prog, "geometry shader defined with conflicting " "input types\n"); return; } - linked_shader->info.Geom.InputType = shader->info.Geom.InputType; + gl_prog->info.gs.input_primitive = shader->info.Geom.InputType; } if (shader->info.Geom.OutputType != PRIM_UNKNOWN) { - if (linked_shader->info.Geom.OutputType != PRIM_UNKNOWN && - linked_shader->info.Geom.OutputType != + if (gl_prog->info.gs.output_primitive != PRIM_UNKNOWN && + gl_prog->info.gs.output_primitive != shader->info.Geom.OutputType) { linker_error(prog, "geometry shader defined with conflicting " "output types\n"); return; } - linked_shader->info.Geom.OutputType = shader->info.Geom.OutputType; + gl_prog->info.gs.output_primitive = shader->info.Geom.OutputType; } if (shader->info.Geom.VerticesOut != -1) { - if (linked_shader->info.Geom.VerticesOut != -1 && - linked_shader->info.Geom.VerticesOut != - shader->info.Geom.VerticesOut) { + if (vertices_out != -1 && + vertices_out != shader->info.Geom.VerticesOut) { linker_error(prog, "geometry shader defined with conflicting " "output vertex count (%d and %d)\n", - linked_shader->info.Geom.VerticesOut, - shader->info.Geom.VerticesOut); + vertices_out, shader->info.Geom.VerticesOut); return; } - linked_shader->info.Geom.VerticesOut = shader->info.Geom.VerticesOut; + vertices_out = shader->info.Geom.VerticesOut; } if (shader->info.Geom.Invocations != 0) { - if (linked_shader->info.Geom.Invocations != 0 && - linked_shader->info.Geom.Invocations != - shader->info.Geom.Invocations) { + if (gl_prog->info.gs.invocations != 0 && + gl_prog->info.gs.invocations != + (unsigned) shader->info.Geom.Invocations) { linker_error(prog, "geometry shader defined with conflicting " "invocation count (%d and %d)\n", - linked_shader->info.Geom.Invocations, + gl_prog->info.gs.invocations, shader->info.Geom.Invocations); return; } - linked_shader->info.Geom.Invocations = shader->info.Geom.Invocations; + gl_prog->info.gs.invocations = shader->info.Geom.Invocations; } } @@ -1975,26 +1976,28 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, * since we already know we're in the right type of shader program * for doing it. */ - if (linked_shader->info.Geom.InputType == PRIM_UNKNOWN) { + if (gl_prog->info.gs.input_primitive == PRIM_UNKNOWN) { linker_error(prog, "geometry shader didn't declare primitive input type\n"); return; } - if (linked_shader->info.Geom.OutputType == PRIM_UNKNOWN) { + if (gl_prog->info.gs.output_primitive == PRIM_UNKNOWN) { linker_error(prog, "geometry shader didn't declare primitive output type\n"); return; } - if (linked_shader->info.Geom.VerticesOut == -1) { + if (vertices_out == -1) { linker_error(prog, "geometry shader didn't declare max_vertices\n"); return; + } else { + gl_prog->info.gs.vertices_out = vertices_out; } - if (linked_shader->info.Geom.Invocations == 0) - linked_shader->info.Geom.Invocations = 1; + if (gl_prog->info.gs.invocations == 0) + gl_prog->info.gs.invocations = 1; } @@ -2208,7 +2211,7 @@ link_intrastage_shaders(void *mem_ctx, link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); link_tcs_out_layout_qualifiers(prog, gl_prog, shader_list, num_shaders); link_tes_in_layout_qualifiers(prog, gl_prog, shader_list, num_shaders); - link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); + link_gs_inout_layout_qualifiers(prog, gl_prog, shader_list, num_shaders); link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); link_xfb_stride_layout_qualifiers(ctx, prog, linked, shader_list, num_shaders); @@ -2285,7 +2288,8 @@ link_intrastage_shaders(void *mem_ctx, /* Set the size of geometry shader input arrays */ if (linked->Stage == MESA_SHADER_GEOMETRY) { - unsigned num_vertices = vertices_per_prim(linked->info.Geom.InputType); + unsigned num_vertices = + vertices_per_prim(gl_prog->info.gs.input_primitive); array_resize_visitor input_resize_visitor(num_vertices, prog, MESA_SHADER_GEOMETRY); foreach_in_list(ir_instruction, ir, linked->ir) { |