diff options
author | Timothy Arceri <[email protected]> | 2016-11-22 21:14:14 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-23 14:48:04 +1100 |
commit | cbeba6bd48da2cbe0074cc59a857e0248e94b8fe (patch) | |
tree | 124ba5e8edd930804c95ac7a1ed1d2f22356b92b /src/compiler/glsl/linker.cpp | |
parent | 64e201ab8f08daa2c189ab615a4096daf60c27c5 (diff) |
mesa/glsl/i965: set and get tes layouts directly to and from shader_info
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 64 |
1 files changed, 33 insertions, 31 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 1664c9f5fa8..6fe7054b5dd 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1714,18 +1714,19 @@ link_tcs_out_layout_qualifiers(struct gl_shader_program *prog, */ static void link_tes_in_layout_qualifiers(struct gl_shader_program *prog, - struct gl_linked_shader *linked_shader, + struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) { - linked_shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; - linked_shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED; - linked_shader->info.TessEval.VertexOrder = 0; - linked_shader->info.TessEval.PointMode = -1; - - if (linked_shader->Stage != MESA_SHADER_TESS_EVAL) + if (gl_prog->info.stage != MESA_SHADER_TESS_EVAL) return; + int point_mode = -1; + unsigned vertex_order = 0; + + gl_prog->info.tess.primitive_mode = PRIM_UNKNOWN; + gl_prog->info.tess.spacing = TESS_SPACING_UNSPECIFIED; + /* From the GLSL 4.0 spec (chapter 4.3.8.1): * * "At least one tessellation evaluation shader (compilation unit) in @@ -1744,49 +1745,45 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog, struct gl_shader *shader = shader_list[i]; if (shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN) { - if (linked_shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN && - linked_shader->info.TessEval.PrimitiveMode != + if (gl_prog->info.tess.primitive_mode != PRIM_UNKNOWN && + gl_prog->info.tess.primitive_mode != shader->info.TessEval.PrimitiveMode) { linker_error(prog, "tessellation evaluation shader defined with " "conflicting input primitive modes.\n"); return; } - linked_shader->info.TessEval.PrimitiveMode = shader->info.TessEval.PrimitiveMode; + gl_prog->info.tess.primitive_mode = + shader->info.TessEval.PrimitiveMode; } if (shader->info.TessEval.Spacing != 0) { - if (linked_shader->info.TessEval.Spacing != 0 && - linked_shader->info.TessEval.Spacing != + if (gl_prog->info.tess.spacing != 0 && gl_prog->info.tess.spacing != shader->info.TessEval.Spacing) { linker_error(prog, "tessellation evaluation shader defined with " "conflicting vertex spacing.\n"); return; } - linked_shader->info.TessEval.Spacing = shader->info.TessEval.Spacing; + gl_prog->info.tess.spacing = shader->info.TessEval.Spacing; } if (shader->info.TessEval.VertexOrder != 0) { - if (linked_shader->info.TessEval.VertexOrder != 0 && - linked_shader->info.TessEval.VertexOrder != - shader->info.TessEval.VertexOrder) { + if (vertex_order != 0 && + vertex_order != shader->info.TessEval.VertexOrder) { linker_error(prog, "tessellation evaluation shader defined with " "conflicting ordering.\n"); return; } - linked_shader->info.TessEval.VertexOrder = - shader->info.TessEval.VertexOrder; + vertex_order = shader->info.TessEval.VertexOrder; } if (shader->info.TessEval.PointMode != -1) { - if (linked_shader->info.TessEval.PointMode != -1 && - linked_shader->info.TessEval.PointMode != - shader->info.TessEval.PointMode) { + if (point_mode != -1 && + point_mode != shader->info.TessEval.PointMode) { linker_error(prog, "tessellation evaluation shader defined with " "conflicting point modes.\n"); return; } - linked_shader->info.TessEval.PointMode = - shader->info.TessEval.PointMode; + point_mode = shader->info.TessEval.PointMode; } } @@ -1795,21 +1792,26 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog, * since we already know we're in the right type of shader program * for doing it. */ - if (linked_shader->info.TessEval.PrimitiveMode == PRIM_UNKNOWN) { + if (gl_prog->info.tess.primitive_mode == PRIM_UNKNOWN) { linker_error(prog, "tessellation evaluation shader didn't declare input " "primitive modes.\n"); return; } - if (linked_shader->info.TessEval.Spacing == TESS_SPACING_UNSPECIFIED) - linked_shader->info.TessEval.Spacing = TESS_SPACING_EQUAL; + if (gl_prog->info.tess.spacing == TESS_SPACING_UNSPECIFIED) + gl_prog->info.tess.spacing = TESS_SPACING_EQUAL; + + if (vertex_order == 0) + gl_prog->info.tess.ccw = true; + else + gl_prog->info.tess.ccw = false; - if (linked_shader->info.TessEval.VertexOrder == 0) - linked_shader->info.TessEval.VertexOrder = GL_CCW; - if (linked_shader->info.TessEval.PointMode == -1) - linked_shader->info.TessEval.PointMode = GL_FALSE; + if (point_mode == -1) + gl_prog->info.tess.point_mode = false; + else + gl_prog->info.tess.point_mode = true; } @@ -2205,7 +2207,7 @@ link_intrastage_shaders(void *mem_ctx, link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); link_tcs_out_layout_qualifiers(prog, gl_prog, shader_list, num_shaders); - link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders); + link_tes_in_layout_qualifiers(prog, gl_prog, shader_list, num_shaders); link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); link_xfb_stride_layout_qualifiers(ctx, prog, linked, shader_list, |