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authorSamuel Pitoiset <[email protected]>2017-04-21 10:16:58 +0200
committerSamuel Pitoiset <[email protected]>2017-04-21 19:33:29 +0200
commit053912382ee2865da24be4bdd4c21de525519460 (patch)
tree19e54f7debbef458832635958a4f2bda7225ff73 /src/compiler/glsl/linker.cpp
parent993a05f0eb4992a3608e54b607a07330b9fbe196 (diff)
glsl: make use glsl_type::is_atomic_uint()
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 7ace01dd9d3..4dcef2b260e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3702,8 +3702,7 @@ create_shader_variable(struct gl_shader_program *shProg,
* qualifier, except for vertex shader inputs and fragment shader
* outputs."
*/
- if (in->type->base_type == GLSL_TYPE_ATOMIC_UINT ||
- is_gl_identifier(in->name) ||
+ if (in->type->is_atomic_uint() || is_gl_identifier(in->name) ||
!(in->data.explicit_location || use_implicit_location)) {
out->location = -1;
} else {