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path: root/src/mesa/pipe/i915simple/i915_state.c
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* gallium: remove set_sampler_units interfaceKeith Whitwell2007-12-111-14/+5
* gallium: remove redundant clear_color state.Keith Whitwell2007-12-111-11/+0
* gallium: Remove feedback interfaces from pipe driver.Keith Whitwell2007-12-111-30/+0
* Hide texture layout details from the state tracker.Michel Dänzer2007-12-061-2/+2
* Make it compile under Win32.Michal2007-11-221-14/+14
* tweak anisotropic filtering codeBrian2007-11-081-0/+3
* remove translate_compare_func(), use i915_translate_compare_func()Brian2007-11-081-19/+1
* remove old comment about tnl/vfBrian2007-11-011-4/+0
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+10
* add 'normalized_coords' field to pipe_sampler_stateBrian2007-10-151-0/+3
* feedback/rasterpos fix-upsBrian2007-10-151-0/+30
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-16/+28
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-281-28/+16
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-16/+28
* Convert i915 to use cso semantics of alpha_test.Zack Rusin2007-09-211-4/+15
* Make the alpha test state a cso.Zack Rusin2007-09-211-4/+20
* Cache the i915 sampler state.Zack Rusin2007-09-201-3/+126
* Make the rasterizer state in i915 use the cso semantics.Zack Rusin2007-09-201-4/+60
* Rewrite the depth_stencil state handling in i915.Zack Rusin2007-09-201-3/+80
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-201-10/+5
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-201-10/+6
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-201-16/+12
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-191-11/+7
* Convert the i915 driver blend state to the new semantics.Zack Rusin2007-09-191-8/+75
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-191-5/+5
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-2/+4
* Convert shader to an immutable state object.Zack Rusin2007-09-181-5/+22
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-181-1/+1
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-5/+25
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-18/+26
* Make sampler an immutable state object.Zack Rusin2007-09-181-20/+34
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-3/+26
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-231-1/+0
* Rework of shader constant buffers.Brian2007-08-221-0/+40
* Fragment shader translation seems to basically work now. More testing needed.Brian2007-08-211-1/+1
* Use new draw_arrays() code.Brian2007-08-201-0/+35
* Begin added vertex shader state/support.Brian2007-08-161-1/+1
* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-131-3/+3
* Lift common winsys functions into pipe's new p_winsys.Keith Whitwell2007-08-101-1/+1
* move viewport Y inversion to state trackerBrian2007-08-091-13/+0
* invert Y axis with the viewport transformation to put things right side upBrian2007-08-091-1/+14
* Hook up i915simple. Doesn't compile.Keith Whitwell2007-08-081-3/+2
* Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell2007-08-081-0/+238