diff options
author | Brian <[email protected]> | 2007-08-23 13:27:18 -0600 |
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committer | Brian <[email protected]> | 2007-08-23 13:27:18 -0600 |
commit | d3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch) | |
tree | 9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /src/mesa/pipe/i915simple/i915_state.c | |
parent | 690a9de40b20092ae9027dc52d7b26a48995bbff (diff) |
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_state.c')
-rw-r--r-- | src/mesa/pipe/i915simple/i915_state.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c index 8f8b13253d1..f5ea721cc8e 100644 --- a/src/mesa/pipe/i915simple/i915_state.c +++ b/src/mesa/pipe/i915simple/i915_state.c @@ -156,7 +156,6 @@ static void i915_set_constant_buffer(struct pipe_context *pipe, if (buf->size && (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_FLAG_READ))) { memcpy(i915->current.constants[shader], mapped, buf->size); - fprintf(stderr, "i915 problem: map of constant buffer failed\n"); ws->buffer_unmap(ws, buf->buffer); i915->current.num_user_constants[shader] = buf->size / (4 * sizeof(float)); |