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path: root/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
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* intel: Enable ETC2 support on intel hardwareAnuj Phogat2012-12-071-0/+15
* i965: Add a debug flag for counting cycles spent in each compiled shader.Eric Anholt2012-12-051-0/+7
* i965: Add comments for each of the surface state table's columns.Kenneth Graunke2012-11-121-0/+11
* i965: Make a helper function for the renderbuffer temporary mt workaround.Eric Anholt2012-10-161-22/+1
* i965: Refactor texture swizzle generation into a helper.Kenneth Graunke2012-09-261-0/+56
* i965: Fix out-of-order sampler unit usage in ARB fragment programs.Kenneth Graunke2012-09-121-1/+1
* i965: Use linker-assigned sampler IDs in instruction encoding.Kenneth Graunke2012-08-251-13/+38
* i965: Un-hardcode WM binding table from update_texture_surface.Kenneth Graunke2012-08-251-10/+14
* i965: add ARB_texture_rgb10_a2ui supportJordan Justen2012-08-141-0/+1
* i965: Bind UBOs as surfaces like we do for pull constants.Eric Anholt2012-08-071-0/+59
* i965: Add an offset argument to constant buffer setup.Eric Anholt2012-08-071-3/+4
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-1/+1
* i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.Paul Berry2012-08-011-2/+2
* i965: Add support for GL_SKIP_DECODE_EXT on other SRGB formats.Eric Anholt2012-07-311-8/+3
* i965: Support MESA_FORMAT_SIGNED_RGBA_16.Kenneth Graunke2012-07-301-1/+1
* i965: Remove unused param conversion code.Eric Anholt2012-07-251-2/+1
* i965/msaa: Work around problems with null render targets on Gen6.Paul Berry2012-07-241-4/+43
* i965: Set width, height, and tiling properly for null render targets.Paul Berry2012-07-241-2/+31
* intel: Enable GL_OES_compressed_ETC1_RGB8_textureChad Versace2012-07-161-0/+5
* i965/msaa: Add an enum to describe MSAA layout.Paul Berry2012-07-111-1/+1
* intel: Add offset field to miptreeKristian Høgsberg2012-07-111-2/+3
* i965: Re-enable rendering to SNORM formats.Kenneth Graunke2012-07-021-6/+1
* i965/msaa: Disable unsupported formats.Paul Berry2012-06-201-0/+13
* i965: Implement texture buffer objects on Gen6.Kenneth Graunke2012-06-021-0/+57
* i965/msaa: Properly handle sliced layout for Gen7.Paul Berry2012-05-251-1/+2
* i965/gen6: Initial implementation of MSAA.Paul Berry2012-05-151-2/+14
* i965: Expose surface setup internals for use by blits.Paul Berry2012-05-151-1/+1
* i965: Add a comment about the state flag for sRGBEnabled.Eric Anholt2012-05-041-2/+5
* i965: Support Android RGBX8888 format for EGL generated imagesSean V Kelley2012-04-301-0/+2
* i965: Rename BRW_MAX_SURFACES to BRW_MAX_WM_SURFACES.Kenneth Graunke2012-04-181-2/+2
* i965: fix typoDylan Noblesmith2012-04-131-1/+1
* i965: Add real support for texturing/rendering with MESA_FORMAT_RGBA8888_REV.Eric Anholt2012-04-091-5/+1
* i965: Rename the original binding table to mention that it's the WM now.Eric Anholt2012-02-211-14/+14
* i965: Split the VS binding table to a separate table.Eric Anholt2012-02-211-3/+5
* intel: Fix rendering from textures after RenderTexture().Eric Anholt2012-02-171-1/+37
* i965: Don't allow rendering to non-GL_RED/RG/RGBA integer textures.Eric Anholt2012-01-271-0/+11
* intel: Pass the gl_renderbuffer to render_target_supported() vtable method.Eric Anholt2012-01-271-4/+4
* i965/gen6: Fix segfault in transform feedback to DYNAMIC_DRAW buffers.Paul Berry2012-01-251-1/+4
* intel: use intel_rb_format() to get renderbuffer formatBrian Paul2012-01-241-5/+6
* i965: Add support for Z16 depth formats.Eric Anholt2012-01-181-0/+1
* i965: Set pitch of pull constant buffers to 16.Paul Berry2012-01-121-1/+1
* i965 gen4-6: Fix off-by-one errors brw_create_constant_surface()Paul Berry2012-01-121-3/+3
* i965: Create mock implementation of GL_OES_EGL_image_externalChad Versace2011-12-271-0/+1
* i965: Rename BRW_NEW_WM_SURFACES to BRW_NEW_SURFACES.Paul Berry2011-12-231-6/+6
* i965 gen6: Initial implementation of transform feedback.Paul Berry2011-12-201-0/+85
* i965: Add support for GL_ARB_depth_buffer_float under 3.0 override.Eric Anholt2011-12-191-0/+10
* i965: Use the miptree format for texture surface format choice.Eric Anholt2011-12-191-1/+1
* mesa: rename MESA_FORMAT_RG88_REV to MESA_FORMAT_RG88Brian Paul2011-12-021-1/+1
* mesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88Brian Paul2011-12-021-1/+1
* i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.Eric Anholt2011-11-291-20/+3