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drivers
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i965
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brw_shader.cpp
Commit message (
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Author
Age
Files
Lines
*
i965/fs: Use brw_imm_uw().
Matt Turner
2015-11-19
1
-6
/
+2
*
i965: Allow indirect GS input indexing in the scalar backend.
Kenneth Graunke
2015-11-18
1
-0
/
+3
*
i965: Convert scalar_* flags to a scalar_stage array.
Kenneth Graunke
2015-11-16
1
-22
/
+7
*
i965: Introduce a MOV_INDIRECT opcode.
Kenneth Graunke
2015-11-14
1
-0
/
+2
*
i965: Add a SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT opcode.
Kenneth Graunke
2015-11-13
1
-0
/
+2
*
i965: Replace HW_REG with ARF/FIXED_GRF.
Matt Turner
2015-11-13
1
-6
/
+2
*
i965: Use brw_reg's nr field to store register number.
Matt Turner
2015-11-13
1
-1
/
+1
*
i965: Remove fixed_hw_reg field from backend_reg.
Matt Turner
2015-11-13
1
-4
/
+4
*
i965: Use immediate storage in inherited brw_reg.
Matt Turner
2015-11-13
1
-5
/
+5
*
i965: Make 'dw1' and 'bits' unnamed structures in brw_reg.
Matt Turner
2015-11-13
1
-15
/
+15
*
i965: Fill out instruction list.
Matt Turner
2015-11-12
1
-1
/
+1
*
i965: Consolidate is_3src() functions.
Matt Turner
2015-11-12
1
-1
/
+1
*
glsl: Lower UBO and SSBO access in glsl linker
Kristian Høgsberg Kristensen
2015-11-10
1
-0
/
+2
*
i965/fs/skl+: Use ld2dms_w instead of ld2dms
Neil Roberts
2015-11-05
1
-0
/
+5
*
glsl: keep track of intra-stage indices for atomics
Timothy Arceri
2015-10-27
1
-2
/
+2
*
i965/fs: Disable CSE optimization for untyped & typed surface reads
Jordan Justen
2015-10-22
1
-0
/
+14
*
i965: Implement ARB_shader_stencil_export (gen9+)
Ben Widawsky
2015-10-21
1
-0
/
+2
*
i965: Add a brw->scalar_gs flag controlled by INTEL_SCALAR_GS=1.
Kenneth Graunke
2015-10-21
1
-0
/
+5
*
i965: Introduce a new SHADER_OPCODE_URB_READ_SIMD8 opcode.
Kenneth Graunke
2015-10-21
1
-0
/
+2
*
i965: Introduce new SHADER_OPCODE_URB_WRITE_SIMD8_MASKED/PER_SLOT opcodes.
Kenneth Graunke
2015-10-21
1
-0
/
+9
*
i965: Use a const nir_shader in backend_shader
Jason Ekstrand
2015-10-19
1
-1
/
+1
*
i965: Adapt SSBOs to work with their own separate index space
Iago Toral Quiroga
2015-10-14
1
-2
/
+7
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
1
-2
/
+2
*
i965: Move brw_select_clip_planes() to brw_shader.cpp
Kristian Høgsberg Kristensen
2015-10-08
1
-0
/
+26
*
i965: Move brw_mark_surface_used() to brw_shader.cpp
Kristian Høgsberg Kristensen
2015-10-08
1
-0
/
+10
*
i965: Move brw_link_shader() and friends to new file brw_link.cpp
Kristian Høgsberg Kristensen
2015-10-08
1
-249
/
+1
*
i965: Assert on the number of combined UBO and SSBO binding table entries
Iago Toral Quiroga
2015-10-05
1
-0
/
+1
*
i965: Don't print line numbers with INTEL_DEBUG=optimizer.
Matt Turner
2015-10-04
1
-2
/
+4
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
1
-1
/
+1
*
i965/shader: Get rid of the shader, prog, and shader_prog fields
Jason Ekstrand
2015-10-02
1
-10
/
+4
*
i965/backend_shader: Add a field to store the NIR shader
Jason Ekstrand
2015-10-02
1
-0
/
+1
*
i965/shader: Pull assign_common_binding_table_offsets out of backend_shader
Jason Ekstrand
2015-10-02
1
-4
/
+13
*
i965/shader: Pull setup_image_uniform_values out of backend_shader
Jason Ekstrand
2015-10-02
1
-17
/
+35
*
i965/vec4: Always use NIR
Jason Ekstrand
2015-10-02
1
-11
/
+3
*
i965: Remove duplicate copy of is_scalar_shader_stage().
Kenneth Graunke
2015-09-30
1
-31
/
+20
*
i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+3
*
i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+3
*
i965: Clean up GLSL compiler option setup
Jason Ekstrand
2015-09-21
1
-26
/
+20
*
i965/vec4: Use the replicated fdot instruction in NIR
Jason Ekstrand
2015-09-15
1
-0
/
+8
*
i965: Support compute shaders in is_scalar_shader_stage()
Jordan Justen
2015-09-10
1
-0
/
+1
*
i965: add support for textureSamples function
Ilia Mirkin
2015-09-10
1
-0
/
+2
*
nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR
Jason Ekstrand
2015-09-09
1
-3
/
+0
*
i965: Make setup_vec4_uniform_value and _image_uniform_values take an offset
Jason Ekstrand
2015-08-25
1
-7
/
+9
*
i965: Rename setup_vector_uniform_values to setup_vec4_uniform_value
Jason Ekstrand
2015-08-25
1
-6
/
+6
*
i965: Use NIR by default for vertex shaders
Jason Ekstrand
2015-08-20
1
-2
/
+2
*
i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shaders
Jason Ekstrand
2015-08-12
1
-1
/
+1
*
i965: Implement logic to set up and upload an image uniform.
Francisco Jerez
2015-08-11
1
-0
/
+31
*
i965: Define virtual instruction to calculate the high 32 bits of a multiply.
Francisco Jerez
2015-08-06
1
-0
/
+4
*
i965/nir: Enable NIR-vec4 pass on geometry shaders
Iago Toral Quiroga
2015-08-03
1
-0
/
+4
*
i965/nir: Pass a is_scalar boolean to brw_create_nir()
Eduardo Lima Mitev
2015-08-03
1
-2
/
+4
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