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authorIago Toral Quiroga <[email protected]>2015-07-01 09:51:25 +0200
committerJason Ekstrand <[email protected]>2015-08-03 09:40:50 -0700
commit38fc4a91cd5c04fdd5921b8776f8e203513ab517 (patch)
tree6ad861d305e8f0c48a68e5ec6387f2c08f6e3a50 /src/mesa/drivers/dri/i965/brw_shader.cpp
parent418c004f802e63ca4e9f3456a46498d2fc543854 (diff)
i965/nir: Enable NIR-vec4 pass on geometry shaders
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 7c5095ddce3..819e4f2d3e4 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -135,6 +135,10 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
}
+ if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
+ compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options;
+ }
+
compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;