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path: root/src/glsl/glsl_parser_extras.cpp
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* glsl: Extend ast location structure to hande end token position.Sir Anthony2014-03-081-2/+4
* glsl: Add a file argument to the IR printer.Eric Anholt2014-02-221-1/+1
* mesa/sso: Add extension tracking for ARB_separate_shader_objectsIan Romanick2014-02-211-0/+1
* glsl/linker: produce gl_shader_program Geom.InvocationsJordan Justen2014-02-201-0/+4
* glsl: convert GS input primitive to use ast_type_qualifierJordan Justen2014-02-201-3/+3
* glsl: Add built-in constants for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+8
* glsl/parser: Handle the early_fragment_tests input layout qualifier.Francisco Jerez2014-02-121-0/+1
* glsl: Add ARB_shader_image_load_store extension enables.Francisco Jerez2014-02-121-0/+1
* glsl/cs: Handle compute shader local_size_{x,y,z} declaration.Paul Berry2014-02-051-14/+37
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-051-0/+2
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-051-0/+4
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-051-0/+1
* glsl: Disable ARB_texture_rectangle in shader version 100.Anuj Phogat2014-01-231-0/+4
* glsl: Mark GLSL 4.40 as a known version.Matt Turner2014-01-231-1/+1
* glsl: remove remaining is_array variablesTimothy Arceri2014-01-231-9/+6
* glsl: Add ARB_arrays_of_arrays support to yacc definition and astTimothy Arceri2014-01-231-11/+8
* glsl: Simplify aggregate type inference to prepare for ARB_arrays_of_arrays.Paul Berry2014-01-221-112/+24
* glsl: Vectorize multiple scalar assignmentsMatt Turner2014-01-211-0/+4
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
* glsl: Add extension infrastructure for ARB_viewport_arrayIan Romanick2014-01-201-0/+1
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-14/+14
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-081-29/+0
* glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry2014-01-081-7/+5
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-2/+2
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-11/+11
* mesa: enable AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-1/+1
* glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-0/+1
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-9/+8
* glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.Paul Berry2013-12-171-7/+7
* glsl: Add frontend support for `sample` auxiliary storage qualifierChris Forbes2013-12-071-0/+2
* glsl: Simplify the built-in function linking code.Kenneth Graunke2013-12-011-5/+3
* glsl: Initialize _mesa_glsl_parse_state::atomic_counter_offsets before using it.Francisco Jerez2013-11-261-0/+2
* glsl: cleanup, remove duplicate assignmentTapani Pälli2013-11-171-1/+0
* mesa: Add infrastructure for GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+1
* glsl: Add a CSE pass.Eric Anholt2013-11-011-0/+1
* glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...Francisco Jerez2013-10-291-0/+6
* glsl: Add extension enables for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+1
* glsl: Add new GLSL 1.50 constants.Paul Berry2013-10-151-0/+10
* glsl: Remove glsl_parser_state MaxVaryingFloats fieldIan Romanick2013-10-071-1/+0
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+1
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+1
* glsl: Switch ast_node to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+2
* glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.Francisco Jerez2013-10-011-2/+14
* glsl: Create and use a has_uniform_buffer_objects() helper.Kenneth Graunke2013-09-261-4/+0
* glsl: Create and use a has_explicit_attrib_location() helper.Kenneth Graunke2013-09-261-4/+0
* mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mixIan Romanick2013-09-131-1/+1
* glsl: Implement MESA_shader_integer_mix extension.Matt Turner2013-09-091-0/+1
* glsl: Switch to the new built-in function module.Kenneth Graunke2013-09-091-1/+1
* glsl: Remove ubo_qualifiers_allowed variable.Matt Turner2013-08-211-1/+0
* glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.Matt Turner2013-08-211-1/+1