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authorPaul Berry <[email protected]>2013-12-16 13:09:20 -0800
committerPaul Berry <[email protected]>2013-12-17 12:31:36 -0800
commit7963fde37b6646aef7868f9d552960e5967dd811 (patch)
tree071cdf5d1a6349ed4b9cb62b54ca71d7fb3f8e82 /src/glsl/glsl_parser_extras.cpp
parentabab4385437bdcfbfff1cf772a5c418eb06ed822 (diff)
glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
These enums were redundant. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 2645c08af90..5f19368d856 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -58,9 +58,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
: ctx(_ctx), switch_state()
{
switch (target) {
- case GL_VERTEX_SHADER: this->target = vertex_shader; break;
- case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
- case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
+ case GL_VERTEX_SHADER: this->target = MESA_SHADER_VERTEX; break;
+ case GL_FRAGMENT_SHADER: this->target = MESA_SHADER_FRAGMENT; break;
+ case GL_GEOMETRY_SHADER: this->target = MESA_SHADER_GEOMETRY; break;
}
this->scanner = NULL;
@@ -367,12 +367,12 @@ _mesa_glsl_shader_target_name(GLenum type)
* our internal enum into short stage names.
*/
const char *
-_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
+_mesa_glsl_shader_target_name(gl_shader_type target)
{
switch (target) {
- case vertex_shader: return "vertex";
- case fragment_shader: return "fragment";
- case geometry_shader: return "geometry";
+ case MESA_SHADER_VERTEX: return "vertex";
+ case MESA_SHADER_FRAGMENT: return "fragment";
+ case MESA_SHADER_GEOMETRY: return "geometry";
}
assert(!"Should not get here.");