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path:
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src
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gallium
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drivers
/
vc4
/
vc4_draw.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
vc4: Just stream out fallback IB contents.
Eric Anholt
2015-05-27
1
-4
/
+11
*
vc4: Update the shadow texture for public textures on every draw.
Eric Anholt
2015-04-15
1
-0
/
+18
*
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
Eric Anholt
2015-04-15
1
-1
/
+6
*
vc4: Fix clear color setup for RGB565.
Eric Anholt
2015-01-11
1
-1
/
+4
*
vc4: Cook up the draw-time VPM setup info during shader compile.
Eric Anholt
2015-01-10
1
-6
/
+6
*
vc4: Fix miscalculation of the VPM space.
Eric Anholt
2015-01-10
1
-1
/
+1
*
vc4: Pack VPM attr contents according to just the size of the attribute.
Eric Anholt
2015-01-10
1
-2
/
+5
*
vc4: Only render tiles where the scissor ever intersected them.
Eric Anholt
2014-12-30
1
-0
/
+4
*
vc4: Optimize CL emits by doing size checks up front.
Eric Anholt
2014-12-24
1
-0
/
+30
*
vc4: Drop redundant index size setting.
Eric Anholt
2014-12-11
1
-1
/
+0
*
vc4: Add a note about a piece of errata I've learned about.
Eric Anholt
2014-11-24
1
-0
/
+4
*
vc4: Translate 4-byte index buffers to 2 bytes.
Eric Anholt
2014-10-19
1
-5
/
+9
*
vc4: Set the primitive list format at the start of rendering.
Eric Anholt
2014-10-17
1
-0
/
+9
*
vc4: Add some comments about state management.
Eric Anholt
2014-10-17
1
-0
/
+5
*
vc4: Add support for having 0 vertex elements used.
Eric Anholt
2014-10-14
1
-6
/
+21
*
vc4: Don't look up the compiled shaders unless state has changed.
Eric Anholt
2014-10-10
1
-0
/
+5
*
vc4: Actually clear the context's dirty flags.
Eric Anholt
2014-10-10
1
-0
/
+1
*
vc4: Split the coordinate shader to its own vc4_compiled_shader.
Eric Anholt
2014-10-09
1
-10
/
+6
*
vc4: Compute max_index instead of trusting the rest of userspace.
Eric Anholt
2014-09-24
1
-5
/
+13
*
vc4: Move shader record setup before the draw call.
Eric Anholt
2014-09-24
1
-38
/
+38
*
vc4: Add support for point size setting.
Eric Anholt
2014-09-24
1
-1
/
+5
*
vc4: Add support for stencil operations.
Eric Anholt
2014-09-18
1
-0
/
+2
*
vc4: Fill out the stencil clear field.
Eric Anholt
2014-09-09
1
-0
/
+3
*
vc4: Flip around the depth/stencil fields.
Eric Anholt
2014-09-09
1
-1
/
+5
*
vc4: Add a debug flag for flushing after every draw.
Eric Anholt
2014-09-09
1
-0
/
+3
*
vc4: Include stdio/stdlib in headers so I don't have to include it per file.
Eric Anholt
2014-08-22
1
-2
/
+0
*
vc4: Consume the implicit varyings for points and lines.
Eric Anholt
2014-08-15
1
-1
/
+1
*
vc4: Clean up the tile alloc buffer size.
Eric Anholt
2014-08-11
1
-1
/
+9
*
vc4: Clarify some values implicitly chosen for binning config.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
Eric Anholt
2014-08-11
1
-3
/
+0
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Drop the flush at the end of the draw
Eric Anholt
2014-08-11
1
-2
/
+0
*
vc4: Track clears veresus uncleared draws, and the clear color.
Eric Anholt
2014-08-11
1
-13
/
+53
*
vc4: Move the rest of RCL setup to flush time.
Eric Anholt
2014-08-11
1
-30
/
+0
*
vc4: Move render command list calls to vc4_flush()
Eric Anholt
2014-08-11
1
-40
/
+0
*
vc4: Move bin command list ending commands to vc4_flush()
Eric Anholt
2014-08-11
1
-4
/
+0
*
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
2014-08-11
1
-12
/
+10
*
vc4: Switch simulator to using kernel validator
Eric Anholt
2014-08-11
1
-5
/
+0
*
vc4: Add support for texturing (under simulation)
Eric Anholt
2014-08-11
1
-0
/
+3
*
vc4: Add support for swizzles of 32 bit float vertex attributes.
Eric Anholt
2014-08-08
1
-5
/
+0
*
vc4: Crank up the tile allocation BO size
Eric Anholt
2014-08-08
1
-2
/
+2
*
vc4: Add support for multiple attributes
Eric Anholt
2014-08-08
1
-14
/
+20
*
vc4: Add WIP support for varyings.
Eric Anholt
2014-08-08
1
-1
/
+1
*
vc4: Add shader variant caching to handle FS output swizzle.
Eric Anholt
2014-08-08
1
-0
/
+2
*
vc4: Load the tile buffer before incrementally drawing.
Eric Anholt
2014-08-08
1
-8
/
+22
*
vc4: Don't reallocate the tile alloc/state bos every frame.
Eric Anholt
2014-08-08
1
-10
/
+18
*
vc4: Use the user's actual first vertex attribute.
Eric Anholt
2014-08-08
1
-35
/
+55
*
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
Eric Anholt
2014-08-08
1
-18
/
+15
*
vc4: Start converting the driver to use vertex shaders.
Eric Anholt
2014-08-08
1
-44
/
+48
*
vc4: Initial skeleton driver import.
Eric Anholt
2014-08-08
1
-0
/
+241