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authorEric Anholt <[email protected]>2014-09-24 14:23:25 -0700
committerEric Anholt <[email protected]>2014-09-24 15:56:39 -0700
commit66b7bd60e01fd17a356bf26d69ea351261080586 (patch)
tree9fdcd4650a4648119539e18cc949284a20701115 /src/gallium/drivers/vc4/vc4_draw.c
parentf24588d64e6be50068883d484c8d759fb8979750 (diff)
vc4: Add support for point size setting.
This is the support for both the global and per-vertex modes.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index c88e43cf823..0c06bfd9acc 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -153,7 +153,11 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
1);
cl_start_shader_reloc(&vc4->shader_rec, 3 + vtx->num_elements);
- cl_u16(&vc4->shader_rec, VC4_SHADER_FLAG_ENABLE_CLIPPING);
+ cl_u16(&vc4->shader_rec,
+ VC4_SHADER_FLAG_ENABLE_CLIPPING |
+ ((info->mode == PIPE_PRIM_POINTS &&
+ vc4->rasterizer->base.point_size_per_vertex) ?
+ VC4_SHADER_FLAG_VS_POINT_SIZE : 0));
cl_u8(&vc4->shader_rec, 0); /* fs num uniforms (unused) */
cl_u8(&vc4->shader_rec, vc4->prog.fs->num_inputs);
cl_reloc(vc4, &vc4->shader_rec, vc4->prog.fs->bo, 0);