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authorEric Anholt <[email protected]>2014-09-05 14:17:27 -0700
committerEric Anholt <[email protected]>2014-09-09 07:29:12 -0700
commita894898255c8e016d56afa08c26a4fc54d0eab13 (patch)
treea30b726a6ddb39a69bd736538628b5046b8f617d /src/gallium/drivers/vc4/vc4_draw.c
parent840f38112026e9f71edd3dba7f88e09dec57b960 (diff)
vc4: Add a debug flag for flushing after every draw.
It was useful on i965, but it's even more useful for debugging tiled renderers.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index cf3fc03d222..311be6b7ec4 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -193,6 +193,9 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
vc4->resolve |= PIPE_CLEAR_COLOR0;
vc4->shader_rec_count++;
+
+ if (vc4_debug & VC4_DEBUG_ALWAYS_FLUSH)
+ vc4_flush(pctx);
}
static uint32_t