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path: root/src/gallium/drivers/vc4/vc4_context.h
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* vc4: Add support for all the texture and FBO formats we can.Eric Anholt2014-08-221-0/+6
* vc4: Include stdio/stdlib in headers so I don't have to include it per file.Eric Anholt2014-08-221-0/+2
* vc4: Consume the implicit varyings for points and lines.Eric Anholt2014-08-151-1/+1
* vc4: Move the deref of the color buffer for simulator into the simulator.Eric Anholt2014-08-151-2/+1
* vc4: Add support for depth clears and tests within a tile.Eric Anholt2014-08-111-1/+9
* vc4: Avoid flushing when mapping buffers that aren't in the batch.Eric Anholt2014-08-111-0/+1
* vc4: Keep a reference to BOs queued for rendering.Eric Anholt2014-08-111-2/+0
* vc4: Track clears veresus uncleared draws, and the clear color.Eric Anholt2014-08-111-0/+15
* vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt2014-08-111-3/+4
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-111-3/+8
* vc4: Drop pointless shader state structEric Anholt2014-08-111-5/+1
* vc4: Add support for texturing (under simulation)Eric Anholt2014-08-111-0/+1
* vc4: Add WIP support for varyings.Eric Anholt2014-08-081-0/+1
* vc4: Add shader variant caching to handle FS output swizzle.Eric Anholt2014-08-081-2/+9
* vc4: Don't reallocate the tile alloc/state bos every frame.Eric Anholt2014-08-081-0/+3
* vc4: Use the user's actual first vertex attribute.Eric Anholt2014-08-081-0/+2
* vc4: Switch to actually generating vertex and fragment shader code from TGSI.Eric Anholt2014-08-081-0/+16
* vc4: Start converting the driver to use vertex shaders.Eric Anholt2014-08-081-0/+2
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+177