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authorEric Anholt <[email protected]>2014-08-12 15:50:53 -0700
committerEric Anholt <[email protected]>2014-08-15 12:00:32 -0700
commitba875b3a0d8119fda030dfdc28cd831d9ca51e08 (patch)
treeac096ed5aaf92753d9553675075993d4994463d4 /src/gallium/drivers/vc4/vc4_context.h
parent64ad96a9f4dec0724d7276d32de59cc621fccb55 (diff)
vc4: Consume the implicit varyings for points and lines.
We were triggering simulator assertion failures for not consuming these, and presumably we want to actually make use of them some day (for things like point/line antialiasing) Note that this has the qreg index as 0, which is the same index as the first GL varyings read. This doesn't matter currently, since that number isn't used for anything except dumping.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index bdd174cd365..641609b65e9 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -227,6 +227,6 @@ void vc4_flush(struct pipe_context *pctx);
void vc4_flush_for_bo(struct pipe_context *pctx, struct vc4_bo *bo);
void vc4_emit_state(struct pipe_context *pctx);
void vc4_generate_code(struct qcompile *c);
-void vc4_update_compiled_shaders(struct vc4_context *vc4);
+void vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
#endif /* VC4_CONTEXT_H */