diff options
author | Eric Anholt <[email protected]> | 2014-07-31 12:19:29 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-08-11 14:45:30 -0700 |
commit | 027d730aff4abf89f8c01049d245c670c6740a26 (patch) | |
tree | 902a2eafb47db0b485be662b50d838cef76d3014 /src/gallium/drivers/vc4/vc4_context.h | |
parent | 771d86abd6c204cef82c5838b1ed20e4b8dbfa85 (diff) |
vc4: Keep a reference to BOs queued for rendering.
Otherwise, once we're not flushing at the end of every draw, we'll free
things like gallium resources, and free the backing GEM object, before
we've flushed the rendering using it to the kernel.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index 55746ea3b71..85cdf41e427 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -123,9 +123,7 @@ struct vc4_context { struct vc4_cl shader_rec; struct vc4_cl uniforms; struct vc4_cl bo_handles; -#ifdef USE_VC4_SIMULATOR struct vc4_cl bo_pointers; -#endif uint32_t shader_rec_count; struct vc4_bo *tile_alloc; |