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path:
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src
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gallium
/
drivers
/
svga
/
svga_tgsi.c
Commit message (
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)
Author
Age
Files
Lines
*
svga: add svga shader type in the shader variant
Charmaine Lee
2019-03-08
1
-1
/
+1
*
svga: s/unsigned/enum pipe_shader_type/
Brian Paul
2018-02-15
1
-1
/
+2
*
svga: abort shader translation upon indirect indexing of temporaries
Charmaine Lee
2017-09-08
1
-0
/
+6
*
svga: add guest statistic gathering interface
Charmaine Lee
2016-08-26
1
-3
/
+9
*
svga: avoid freeing non-malloced memory
Brian Paul
2016-03-29
1
-10
/
+2
*
gallium/drivers: Sanitize NULL checks into canonical form
Edward O'Callaghan
2015-12-06
1
-2
/
+2
*
svga: detect constant color writes in fragment shaders
Brian Paul
2015-10-22
1
-0
/
+7
*
svga: use new svga_new_shader_variant() function
Brian Paul
2015-10-16
1
-1
/
+1
*
svga: pass context to svga_tgsi_vgpu9_translate()
Brian Paul
2015-10-16
1
-1
/
+2
*
svga: update driver for version 10 GPU interface
Brian Paul
2015-09-02
1
-133
/
+12
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-1
/
+1
*
svga: refactor some shader code
Brian Paul
2014-02-03
1
-8
/
+0
*
svga: rename shader_result -> variant
Brian Paul
2014-01-23
1
-17
/
+17
*
svga: pass svga_compile_key by reference instead of value
Brian Paul
2013-06-28
1
-7
/
+7
*
svga: reindent svga_tgsi.c
Brian Paul
2013-06-19
1
-63
/
+65
*
svga: initialize svga_compile_key to zeros to be safe
Brian Paul
2012-07-26
1
-0
/
+4
*
svga: emit some debug messages when shader compilation fails
Brian Paul
2012-07-05
1
-4
/
+10
*
svga: remove the special zero-stride vertex array code
Brian Paul
2012-05-25
1
-1
/
+0
*
svga: check that we don't exceed temp register limit
Brian Paul
2012-02-23
1
-0
/
+4
*
svga: fix varying var remapping for unused FS outputs
Brian Paul
2011-11-04
1
-7
/
+20
*
svga: implement generic variable index remapping
Brian Paul
2011-11-03
1
-3
/
+89
*
svga: remove support for shader model 2.0
Brian Paul
2011-10-11
1
-5
/
+2
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
1
-2
/
+0
*
svga: Integer constant register file has a separate namespace.
Michal Krol
2010-09-20
1
-1
/
+1
*
svga: Use a shader id as low as possible.
José Fonseca
2010-01-03
1
-0
/
+2
*
svga: Re-add shader dumping.
José Fonseca
2009-11-27
1
-0
/
+14
*
svga: Use consistent file names for dumping facilities.
José Fonseca
2009-11-27
1
-1
/
+1
*
svga: Add svga driver
Jakob Bornecrantz
2009-11-17
1
-0
/
+266