diff options
author | Brian Paul <[email protected]> | 2014-01-31 17:23:11 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-02-03 12:40:13 -0700 |
commit | 4686f610b18a04bc6213ccadf7be1176bbda3e34 (patch) | |
tree | f3465d5134ec8c0d4f029f87d894f3ce2d6dff99 /src/gallium/drivers/svga/svga_tgsi.c | |
parent | 9bace99d77642f8fbd46b1f0be025ad758f83f5e (diff) |
svga: refactor some shader code
Put common code in new svga_shader.c file. Considate separate vertex/
fragment shader ID generation.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c index 368f131c6b2..9aafd851264 100644 --- a/src/gallium/drivers/svga/svga_tgsi.c +++ b/src/gallium/drivers/svga/svga_tgsi.c @@ -381,11 +381,3 @@ svga_translate_vertex_program(const struct svga_vertex_shader *vs, return svga_tgsi_translate(&vs->base, &key, PIPE_SHADER_VERTEX); } - - -void -svga_destroy_shader_variant(struct svga_shader_variant *variant) -{ - FREE((unsigned *) variant->tokens); - FREE(variant); -} |