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authorBrian Paul <[email protected]>2011-11-03 17:40:56 -0600
committerBrian Paul <[email protected]>2011-11-03 17:41:08 -0600
commit58ea42b7db72586563914dea6fed9656caaf7678 (patch)
tree3e04b2337d23bba8ad120e0d99cef0e2a1893901 /src/gallium/drivers/svga/svga_tgsi.c
parente814d577253d3b618cc40e36f9d50b42fe61d6ed (diff)
svga: implement generic variable index remapping
The state tracker may generate shaders that use generic vs outputs / fs inputs like: DCL IN[0], GENERIC[0] DCL IN[1], GENERIC[10] DCL IN[2], GENERIC[11] This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we stay inside the SVGA3D limit (8). The remapping is done to both the vertex shader outputs and the fragment shader inputs. The same mapping must be used for a vs/fs pair. Note that 'union svga_compile_key' is now 'struct svga_compile_key' because we needed to add the register remapping table. The change in size isn't really significant though (it's not a search key). Also, add assertions when building up SVGA3D src/dst registers to we don't try to store too large of value for the bitfield size. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi.c')
-rw-r--r--src/gallium/drivers/svga/svga_tgsi.c92
1 files changed, 89 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c
index 90a84230c98..821def4a3a6 100644
--- a/src/gallium/drivers/svga/svga_tgsi.c
+++ b/src/gallium/drivers/svga/svga_tgsi.c
@@ -30,6 +30,7 @@
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_scan.h"
+#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
@@ -156,7 +157,82 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
}
+/**
+ * Use the shader info to generate a bitmask indicating which generic
+ * inputs are used by the shader. A set bit indicates that GENERIC[i]
+ * is used.
+ */
+unsigned
+svga_get_generic_inputs_mask(const struct tgsi_shader_info *info)
+{
+ unsigned i, mask = 0x0;
+
+ for (i = 0; i < info->num_inputs; i++) {
+ if (info->input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
+ unsigned j = info->input_semantic_index[i];
+ assert(j < sizeof(mask) * 8);
+ mask |= 1 << j;
+ }
+ }
+ return mask;
+}
+
+
+/**
+ * Given a mask of used generic variables (as returned by the above functions)
+ * fill in a table which maps those indexes to small integers.
+ * This table is used by the remap_generic_index() function in
+ * svga_tgsi_decl_sm30.c
+ * Example: if generics_mask = binary(1010) it means that GENERIC[1] and
+ * GENERIC[3] are used. The remap_table will contain:
+ * table[1] = 0;
+ * table[3] = 1;
+ * The remaining table entries will be filled in with the next unused
+ * generic index (in this example, 2).
+ */
+void
+svga_remap_generics(unsigned generics_mask,
+ int8_t remap_table[MAX_GENERIC_VARYING])
+{
+ /* Note texcoord[0] is reserved so start at 1 */
+ unsigned count = 1, i;
+
+ for (i = 0; i < MAX_GENERIC_VARYING; i++) {
+ remap_table[i] = -1;
+ }
+
+ /* for each bit set in generic_mask */
+ while (generics_mask) {
+ unsigned index = ffs(generics_mask) - 1;
+ remap_table[index] = count++;
+ generics_mask &= ~(1 << index);
+ }
+
+ for (i = 0; i < MAX_GENERIC_VARYING; i++) {
+ if (remap_table[i] == -1)
+ remap_table[i] = count;
+ }
+}
+
+
+/**
+ * Use the generic remap table to map a TGSI generic varying variable
+ * index to a small integer.
+ */
+int
+svga_remap_generic_index(const int8_t remap_table[MAX_GENERIC_VARYING],
+ int generic_index)
+{
+ assert(generic_index < MAX_GENERIC_VARYING);
+
+ if (generic_index >= MAX_GENERIC_VARYING) {
+ /* just don't return a random/garbage value */
+ generic_index = MAX_GENERIC_VARYING - 1;
+ }
+
+ return remap_table[generic_index];
+}
/* Parse TGSI shader and translate to SVGA/DX9 serialized
@@ -168,7 +244,7 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
*/
static struct svga_shader_result *
svga_tgsi_translate( const struct svga_shader *shader,
- union svga_compile_key key,
+ struct svga_compile_key key,
unsigned unit )
{
struct svga_shader_result *result = NULL;
@@ -248,9 +324,13 @@ struct svga_shader_result *
svga_translate_fragment_program( const struct svga_fragment_shader *fs,
const struct svga_fs_compile_key *fkey )
{
- union svga_compile_key key;
+ struct svga_compile_key key;
+
memcpy(&key.fkey, fkey, sizeof *fkey);
+ memcpy(key.generic_remap_table, fs->generic_remap_table,
+ sizeof(fs->generic_remap_table));
+
return svga_tgsi_translate( &fs->base,
key,
PIPE_SHADER_FRAGMENT );
@@ -260,9 +340,15 @@ struct svga_shader_result *
svga_translate_vertex_program( const struct svga_vertex_shader *vs,
const struct svga_vs_compile_key *vkey )
{
- union svga_compile_key key;
+ struct svga_compile_key key;
+
memcpy(&key.vkey, vkey, sizeof *vkey);
+ /* Note: we could alternately store the remap table in the vkey but
+ * that would make it larger. We just regenerate it here instead.
+ */
+ svga_remap_generics(vkey->fs_generic_inputs, key.generic_remap_table);
+
return svga_tgsi_translate( &vs->base,
key,
PIPE_SHADER_VERTEX );