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gallium
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drivers
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llvmpipe
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lp_setup_context.h
Commit message (
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Author
Age
Files
Lines
*
Merge remote branch 'origin/master' into lp-setup-llvm
Keith Whitwell
2010-10-17
1
-5
/
+3
|
\
|
*
llvmpipe: fail gracefully on oom in scene creation
Keith Whitwell
2010-10-08
1
-4
/
+2
|
*
llvmpipe: rename sprite field, add sprite_coord_origin
Brian Paul
2010-09-20
1
-1
/
+1
*
|
llvmpipe: use llvm for attribute interpolant calculation
Keith Whitwell
2010-09-18
1
-4
/
+8
|
/
*
llvmpipe: use opcodes instead of function pointers in bins
Keith Whitwell
2010-09-07
1
-8
/
+5
*
llvmpipe: enforce fixed memory limit on scenes
Keith Whitwell
2010-09-07
1
-1
/
+4
*
llvmpipe: clean up deferred zstencil clears
Keith Whitwell
2010-09-07
1
-1
/
+2
*
llvmpipe: rework fences and queries
Keith Whitwell
2010-09-07
1
-0
/
+3
*
llvmpipe: point sprites rasterization
Hui Qi Tay
2010-08-27
1
-0
/
+2
*
llvmpipe: native point rasterization
Hui Qi Tay
2010-08-27
1
-0
/
+2
*
llvmpipe: update line rasterization code to current master
Keith Whitwell
2010-08-27
1
-28
/
+4
*
llvmpipe: native rasterization for lines
Hui Qi Tay
2010-08-27
1
-0
/
+38
*
llvmpipe: track drawing region as a single u_rect
Keith Whitwell
2010-08-25
1
-3
/
+4
*
llvmpipe: better triangle debugging
Keith Whitwell
2010-08-25
1
-0
/
+12
*
llvmpipe: move rasterizer to screen instead of setup context
Roland Scheidegger
2010-07-13
1
-1
/
+0
*
llvmpipe: pass mask into fragment shader
Keith Whitwell
2010-07-13
1
-1
/
+0
*
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
2010-07-06
1
-4
/
+0
*
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-07-06
1
-0
/
+4
*
llvmpipe: Add a new scene state to describe scenes which only have state chan...
José Fonseca
2010-06-30
1
-3
/
+4
*
llvmpipe: adapt to clear interface changes
Roland Scheidegger
2010-05-29
1
-1
/
+1
*
llvmpipe: Move the determination of the number of threads to the screen.
José Fonseca
2010-04-24
1
-0
/
+1
*
Merge the lp-surface-tiling branch into master.
Brian Paul
2010-04-16
1
-1
/
+1
*
Squashed commit of the following:
Keith Whitwell
2010-04-10
1
-2
/
+2
*
llvmpipe: fix texture reference counting bug
Brian Paul
2010-03-24
1
-0
/
+1
*
llvmpipe: Obey rasterization rules.
José Fonseca
2010-03-13
1
-0
/
+1
*
llvmpipe: setup_context -> lp_setup_context
José Fonseca
2010-03-13
1
-11
/
+11
*
llvmpipe: implement scissor test in triangle setup
Brian Paul
2010-01-15
1
-0
/
+1
*
llvmpipe: implement scissor testing
Brian Paul
2010-01-14
1
-0
/
+6
*
llvmpipe: check for texture usage in all scenes
Brian Paul
2010-01-13
1
-0
/
+6
*
llvmpipe: minor comment upgrades
Brian Paul
2010-01-13
1
-2
/
+2
*
llvmpipe: fix double free
Keith Whitwell
2010-01-06
1
-0
/
+2
*
llvmpipe: merge setup and draw vbuf submodules
Keith Whitwell
2010-01-06
1
-4
/
+25
*
llvmpipe: keep copy of framebuffer state in setup context
Keith Whitwell
2009-12-17
1
-1
/
+1
*
llvmpipe: rename bins to scene
Keith Whitwell
2009-12-13
1
-6
/
+6
*
llvmpipe: checkpoint: begin plugging in bin queue code
Brian Paul
2009-12-09
1
-1
/
+6
*
llvmpipe: use new lp_setup_get_current_bins() function
Brian Paul
2009-12-09
1
-1
/
+2
*
llvmpipe: still more bin code reorganization
Brian Paul
2009-12-04
1
-4
/
+0
*
llvmpipe: reorganization of binning data structions and funtions
Brian Paul
2009-12-04
1
-16
/
+1
*
llvmpipe: simplify framebuffer state code
Brian Paul
2009-12-04
1
-6
/
+1
*
llvmpipe: comments and minor clean-ups
Brian Paul
2009-12-04
1
-0
/
+7
*
llvmpipe: move bin-related structures and functions into new lp_bin.[ch]
Brian Paul
2009-12-04
1
-115
/
+1
*
llvmpipe: bin state-change commands
Brian Paul
2009-12-04
1
-2
/
+5
*
llvmpipe: struct cmd_bin
Brian Paul
2009-12-04
1
-4
/
+15
*
llvmpipe: comments
Brian Paul
2009-12-03
1
-4
/
+11
*
llvmpipe: comments
Brian Paul
2009-12-03
1
-4
/
+4
*
llvmpipe: add a bunch of comments
Brian Paul
2009-11-30
1
-0
/
+6
*
llvmpipe: remove one of two definitions of TILESIZE
Keith Whitwell
2009-10-21
1
-2
/
+3
*
llvmpipe: fixed-point rasterization
Keith Whitwell
2009-10-19
1
-0
/
+9
*
llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.
José Fonseca
2009-10-19
1
-2
/
+26
*
llvmpipe: Maintain a copy of the shader constants to prevent clobbering.
José Fonseca
2009-10-18
1
-1
/
+12
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