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llvmpipe
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lp_setup_context.h
Commit message (
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Author
Age
Files
Lines
*
llvmpipe: denote NEW fs when images change.
Dave Airlie
2020-07-10
1
-1
/
+0
*
llvmpipe: plumb multisample state bit into setup code.
Dave Airlie
2020-05-06
1
-0
/
+1
*
llvmpipe: add fragment shader image support
Dave Airlie
2019-08-27
1
-0
/
+5
*
llvmpipe: add support for shader buffer binding.
Dave Airlie
2019-07-07
1
-1
/
+6
*
llvmpipe:fix using 32bit rasterization mistakenly, causing overflows
Roland Scheidegger
2017-06-23
1
-5
/
+6
*
llvmpipe: add a few const qualifiers
Brian Paul
2016-02-19
1
-2
/
+2
*
llvmpipe: use scissor_planes_needed helper function
Roland Scheidegger
2016-02-03
1
-0
/
+15
*
llvmpipe: fix "leaking" textures
Roland Scheidegger
2016-01-15
1
-0
/
+1
*
llvmpipe: use ints not unsigned for slots
Roland Scheidegger
2016-01-07
1
-4
/
+4
*
llvmpipe: fix layer/vp input into fs when not written by prior stages
Roland Scheidegger
2015-12-12
1
-4
/
+4
*
llvmpipe: decrease MAX_SCENES from 2 to 1
Roland Scheidegger
2014-12-06
1
-1
/
+2
*
llvmpipe: fix clearing of individual color buffers in a fb
Roland Scheidegger
2014-04-25
1
-1
/
+2
*
llvmpipe: (trivial) get rid of triangle subdivision code
Roland Scheidegger
2013-12-14
1
-1
/
+0
*
llvmpipe: clamp fragment shader depth write to the current viewport depth range.
Matthew McClure
2013-12-09
1
-0
/
+2
*
draw: fix slot detection
Zack Rusin
2013-08-06
1
-1
/
+1
*
draw: inject frontface info into wireframe outputs
Zack Rusin
2013-08-02
1
-0
/
+1
*
llvmpipe: add support for nested / overlapping queries
Roland Scheidegger
2013-06-26
1
-1
/
+2
*
llvmpipe: add support for layered rendering
Roland Scheidegger
2013-06-07
1
-0
/
+1
*
llvmpipe: implement support for multiple viewports
Zack Rusin
2013-05-25
1
-3
/
+5
*
llvmpipe: handle z32s8x24 depth/stencil format
Roland Scheidegger
2013-05-18
1
-2
/
+2
*
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...
José Fonseca
2013-04-23
1
-0
/
+1
*
llvmpipe: use triangle subdivision to avoid fixed-point overflow issues
Brian Paul
2013-04-01
1
-0
/
+1
*
gallivm: split sampler and texture state
Roland Scheidegger
2013-01-28
1
-1
/
+1
*
llvmpipe: support pipe_resource-based constant buffers
Brian Paul
2012-12-11
1
-1
/
+1
*
gallivm,llvmpipe,draw: Support multiple constant buffers.
José Fonseca
2012-12-07
1
-1
/
+1
*
llvmpipe: EXT_transform_feedback support (v1.1)
Dave Airlie
2012-12-06
1
-0
/
+1
*
llvmpipe: Implement PIPE_QUERY_TIMESTAMP and PIPE_QUERY_TIME_ELAPSED.
James Benton
2012-12-03
1
-1
/
+1
*
llvmpipe: Eliminate color buffer swizzling.
José Fonseca
2012-11-29
1
-1
/
+0
*
Merge remote branch 'origin/master' into lp-setup-llvm
Keith Whitwell
2010-10-17
1
-5
/
+3
|
\
|
*
llvmpipe: fail gracefully on oom in scene creation
Keith Whitwell
2010-10-08
1
-4
/
+2
|
*
llvmpipe: rename sprite field, add sprite_coord_origin
Brian Paul
2010-09-20
1
-1
/
+1
*
|
llvmpipe: use llvm for attribute interpolant calculation
Keith Whitwell
2010-09-18
1
-4
/
+8
|
/
*
llvmpipe: use opcodes instead of function pointers in bins
Keith Whitwell
2010-09-07
1
-8
/
+5
*
llvmpipe: enforce fixed memory limit on scenes
Keith Whitwell
2010-09-07
1
-1
/
+4
*
llvmpipe: clean up deferred zstencil clears
Keith Whitwell
2010-09-07
1
-1
/
+2
*
llvmpipe: rework fences and queries
Keith Whitwell
2010-09-07
1
-0
/
+3
*
llvmpipe: point sprites rasterization
Hui Qi Tay
2010-08-27
1
-0
/
+2
*
llvmpipe: native point rasterization
Hui Qi Tay
2010-08-27
1
-0
/
+2
*
llvmpipe: update line rasterization code to current master
Keith Whitwell
2010-08-27
1
-28
/
+4
*
llvmpipe: native rasterization for lines
Hui Qi Tay
2010-08-27
1
-0
/
+38
*
llvmpipe: track drawing region as a single u_rect
Keith Whitwell
2010-08-25
1
-3
/
+4
*
llvmpipe: better triangle debugging
Keith Whitwell
2010-08-25
1
-0
/
+12
*
llvmpipe: move rasterizer to screen instead of setup context
Roland Scheidegger
2010-07-13
1
-1
/
+0
*
llvmpipe: pass mask into fragment shader
Keith Whitwell
2010-07-13
1
-1
/
+0
*
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
2010-07-06
1
-4
/
+0
*
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-07-06
1
-0
/
+4
*
llvmpipe: Add a new scene state to describe scenes which only have state chan...
José Fonseca
2010-06-30
1
-3
/
+4
*
llvmpipe: adapt to clear interface changes
Roland Scheidegger
2010-05-29
1
-1
/
+1
*
llvmpipe: Move the determination of the number of threads to the screen.
José Fonseca
2010-04-24
1
-0
/
+1
*
Merge the lp-surface-tiling branch into master.
Brian Paul
2010-04-16
1
-1
/
+1
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