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src
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compiler
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glsl
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ir_optimization.h
Commit message (
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Author
Age
Files
Lines
*
glsl: Inline builtins in a separate pass
Neil Roberts
2020-03-24
1
-0
/
+1
*
glsl: Add an IR lowering pass to convert mediump operations to 16-bit
Neil Roberts
2020-03-24
1
-0
/
+2
*
glsl/linker: handle array/struct members for DisableXfbPacking
Louis-Francis Ratté-Boulianne
2020-03-03
1
-0
/
+3
*
glsl/linker: add DisableTransformFeedbackPacking workaround
Louis-Francis Ratté-Boulianne
2020-03-03
1
-1
/
+3
*
glsl: handle max uniform limits with lower_const_arrays_to_uniforms
Tapani Pälli
2019-11-28
1
-1
/
+1
*
glsl: [u/i]mulExtended optimization for GLSL
Sagar Ghuge
2019-03-04
1
-0
/
+1
*
glsl: use only copy_propagation_elements
Caio Marcelo de Oliveira Filho
2018-07-27
1
-1
/
+0
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-0
/
+3
*
glsl: Specify framebuffer fetch coherency mode in lower_blend_equation_advanc...
Francisco Jerez
2018-02-24
1
-1
/
+1
*
glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization
Ian Romanick
2017-11-08
1
-2
/
+1
*
glsl: fix derived cs variables
Ilia Mirkin
2017-10-23
1
-0
/
+1
*
glsl/linker: add check for compute shared memory size
Nicolai Hähnle
2017-10-10
1
-2
/
+3
*
glsl: Convert lower_variable_index_to_cond_assign to ir_builder
Ian Romanick
2017-10-02
1
-3
/
+5
*
glsl: Return ir_variable from compare_index_block
Ian Romanick
2017-10-02
1
-3
/
+3
*
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
2017-08-22
1
-1
/
+1
*
glsl: lower sqrt(abs()) and inversesqrt(abs()) if requested
Samuel Pitoiset
2017-03-22
1
-0
/
+1
*
glsl: consistently use ifndef guards over pragma once
Emil Velikov
2017-03-22
1
-1
/
+5
*
glsl: split DIV_TO_MUL_RCP into single- and double-precision flags
Nicolai Hähnle
2017-01-23
1
-1
/
+3
*
glsl: Add a lowering pass for 64-bit integer modulus
Ian Romanick
2017-01-20
1
-0
/
+1
*
glsl: Add a lowering pass for 64-bit integer division
Ian Romanick
2017-01-20
1
-0
/
+1
*
glsl: Add a lowering pass for 64-bit integer sign()
Ian Romanick
2017-01-20
1
-0
/
+1
*
glsl: Add a lowering pass for 64-bit integer multiplication
Ian Romanick
2017-01-20
1
-0
/
+6
*
glsl/lower_if: conditionally lower if-branches based on their size
Marek Olšák
2016-11-15
1
-1
/
+1
*
glsl/lower_if: don't lower branches touching tess control outputs
Marek Olšák
2016-11-15
1
-1
/
+2
*
glsl: record number of components used in each slot for varying packing
Ilia Mirkin
2016-11-09
1
-1
/
+3
*
glsl: use reproducible name for lowered const arrays
Timothy Arceri
2016-09-27
1
-1
/
+1
*
glsl: Add a lowering pass to handle advanced blending modes.
Kenneth Graunke
2016-08-25
1
-0
/
+1
*
glsl: Add lowering pass for ir_bin_imul_high
Ian Romanick
2016-07-19
1
-0
/
+1
*
glsl: Add lowering pass for ir_unop_find_msb
Ian Romanick
2016-07-19
1
-0
/
+1
*
glsl: Add lowering pass for ir_unop_find_lsb
Ian Romanick
2016-07-19
1
-0
/
+1
*
glsl: Add lowering pass for ir_unop_bitfield_reverse
Ian Romanick
2016-07-19
1
-0
/
+1
*
glsl: Add lowering pass for ir_quadop_bitfield_insert
Ian Romanick
2016-07-19
1
-0
/
+1
*
glsl: Add lowering pass for ir_triop_bitfield_extract
Ian Romanick
2016-07-19
1
-0
/
+1
*
glsl: Add lowering pass for ir_unop_bit_count
Ian Romanick
2016-07-19
1
-0
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-9
/
+14
*
glsl: Add an option to clamp block indices when lowering UBO/SSBOs
Jason Ekstrand
2016-05-23
1
-1
/
+1
*
glsl: rewrite clip/cull distance lowering pass
Dave Airlie
2016-05-24
1
-1
/
+1
*
glsl: Consolidate duplicate copies of constant folding.
Kenneth Graunke
2016-05-15
1
-0
/
+2
*
Revert "glsl: Extend lowering pass for gl_ClipDistance to support other array...
Dave Airlie
2016-05-14
1
-3
/
+1
*
glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)
Tobias Klausmann
2016-05-14
1
-1
/
+3
*
glsl: Add a pass to propagate the "invariant" and "precise" qualifiers
Jason Ekstrand
2016-03-23
1
-0
/
+1
*
glsl: disable varying packing when its not safe
Timothy Arceri
2016-03-18
1
-1
/
+1
*
glsl: pass disable_varying_packing bool to the lowering pass
Timothy Arceri
2016-03-18
1
-1
/
+2
*
glsl: Remove 2x16 half-precision pack/unpack opcodes.
Matt Turner
2016-02-01
1
-9
/
+6
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+147