diff options
author | Jason Ekstrand <[email protected]> | 2016-05-18 20:28:07 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-05-23 19:12:34 -0700 |
commit | 27b9481d03959a7bee6d906c62b4a519b6b1dc38 (patch) | |
tree | 4578aca510eef5c8e2e27a00f83d7791377e3dd4 /src/compiler/glsl/ir_optimization.h | |
parent | ac242aac3d2c38fd6843d85363a455271b1348c2 (diff) |
glsl: Add an option to clamp block indices when lowering UBO/SSBOs
This prevents array overflow when the block is actually an array of UBOs or
SSBOs. On some hardware such as i965, such overflows can cause GPU hangs.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ir_optimization.h')
-rw-r--r-- | src/compiler/glsl/ir_optimization.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h index 71b10e4d643..ba14e34b71e 100644 --- a/src/compiler/glsl/ir_optimization.h +++ b/src/compiler/glsl/ir_optimization.h @@ -123,7 +123,7 @@ bool lower_clip_cull_distance(struct gl_shader_program *prog, gl_shader *shader) void lower_output_reads(unsigned stage, exec_list *instructions); bool lower_packing_builtins(exec_list *instructions, int op_mask); void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size); -void lower_ubo_reference(struct gl_shader *shader); +void lower_ubo_reference(struct gl_shader *shader, bool clamp_block_indices); void lower_packed_varyings(void *mem_ctx, unsigned locations_used, ir_variable_mode mode, unsigned gs_input_vertices, gl_shader *shader, |