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ac_nir_to_llvm.h
Commit message (
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Author
Age
Files
Lines
*
ac/nir: Only clamp shadow reference on radeonsi.
Bas Nieuwenhuizen
2017-10-23
1
-0
/
+1
*
radv/ac/nir: only emit tess factors to storage if tes reads them
Dave Airlie
2017-10-23
1
-0
/
+1
*
radv: Add code to compile merged shaders.
Bas Nieuwenhuizen
2017-10-19
1
-0
/
+1
*
ac/nir: Expand user SGPR descriptions a bit.
Bas Nieuwenhuizen
2017-10-19
1
-3
/
+3
*
ac/nir: Allow ac_shader_variant_info to contain info about multiple stages.
Bas Nieuwenhuizen
2017-10-19
1
-1
/
+1
*
ac/nir: Change interface to allow multiple source shaders.
Bas Nieuwenhuizen
2017-10-19
1
-1
/
+2
*
ac/nir: Add shader support for multiviews.
Bas Nieuwenhuizen
2017-08-24
1
-1
/
+3
*
ac/nir: Make shader key a struct.
Bas Nieuwenhuizen
2017-08-24
1
-6
/
+8
*
radv: Implement bc optimize.
Bas Nieuwenhuizen
2017-08-24
1
-0
/
+1
*
radv: handle 10-bit format clamping workaround.
Dave Airlie
2017-08-01
1
-0
/
+1
*
ac/nir,radv: move force_persample to ac_shader_info::force_persample
Nicolai Hähnle
2017-07-31
1
-1
/
+0
*
radeonsi: translate NIR to LLVM
Nicolai Hähnle
2017-07-31
1
-1
/
+1
*
ac/nir: begin splitting off ac_nir_context
Nicolai Hähnle
2017-07-31
1
-0
/
+6
*
radv: handle primitive id input into fragment shader with no geom shader
Dave Airlie
2017-06-26
1
-0
/
+3
*
radv: set prim_id for geometry shaders
Dave Airlie
2017-06-26
1
-0
/
+1
*
radv/ac: eliminate unused vertex shader outputs. (v2)
Dave Airlie
2017-04-27
1
-13
/
+1
*
radv/ac: overhaul vs output/ps input routing
Dave Airlie
2017-04-25
1
-2
/
+13
*
radv/ac: add support for indirect access of descriptor sets.
Dave Airlie
2017-04-19
1
-2
/
+3
*
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
2017-04-19
1
-2
/
+2
*
radv: overhaul fragment shader sample positions.
Dave Airlie
2017-04-04
1
-1
/
+3
*
radv/ac: setup tess rings on compiler side.
Dave Airlie
2017-04-01
1
-0
/
+2
*
radv/ac: add tess changes to shader keys/info
Dave Airlie
2017-04-01
1
-0
/
+40
*
radv: use defines for ring descriptor offsets.
Dave Airlie
2017-04-01
1
-0
/
+7
*
radv: rework vertex/export shader output handling
Dave Airlie
2017-03-28
1
-11
/
+19
*
ac: consistently use ifndef guards over pragma once
Emil Velikov
2017-03-22
1
-1
/
+3
*
radv: Fix using more than 4 bound descriptor sets
James Legg
2017-03-17
1
-1
/
+3
*
radv: add sample mask output support
Dave Airlie
2017-02-24
1
-0
/
+1
*
radv: handle layer export from vs->fs properly
Dave Airlie
2017-01-31
1
-0
/
+2
*
radv/ac: handle primitive id
Dave Airlie
2017-01-31
1
-0
/
+2
*
radv/ac: handle emitting vertex outputs to esgs ring.
Dave Airlie
2017-01-31
1
-0
/
+1
*
radv/ac: add copy shader creation
Dave Airlie
2017-01-31
1
-0
/
+7
*
radv: pass some necessary gs info back to state handling.
Dave Airlie
2017-01-31
1
-0
/
+2
*
radv/ac: propogate as_es flag into shader info from key.
Dave Airlie
2017-01-31
1
-0
/
+1
*
radv/ac: start setting up the geom shader rings (v2)
Dave Airlie
2017-01-31
1
-1
/
+2
*
radv/ac: handle geom shader sgpr/vgpr inputs
Dave Airlie
2017-01-31
1
-0
/
+2
*
radv/ac: add some geom shader info from nir->ac shader.
Dave Airlie
2017-01-31
1
-0
/
+6
*
radv/ac: Add compiler support for spilling.
Bas Nieuwenhuizen
2017-01-30
1
-2
/
+4
*
radv: add support for writing layer/viewport index (v2)
Dave Airlie
2017-01-18
1
-0
/
+2
*
radv: move userdata sgpr ownership to compiler side.
Dave Airlie
2016-12-07
1
-16
/
+28
*
radv: force persample shading when required.
Dave Airlie
2016-11-29
1
-0
/
+1
*
amd/common: move llvm helper prototype to ac_llvm_util.h
Nicolai Hähnle
2016-11-03
1
-4
/
+0
*
radv: start using defines for the user sgpr offsets
Dave Airlie
2016-10-19
1
-0
/
+17
*
radv: add initial non-conformant radv vulkan driver
Dave Airlie
2016-10-07
1
-0
/
+102