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authorDave Airlie <[email protected]>2017-03-30 07:55:23 +0100
committerDave Airlie <[email protected]>2017-04-01 07:15:22 +1000
commit2b3c4bcc1f69bcb8620d98061309c5286cf952e6 (patch)
tree5fe9f8c74512bbea4abf9e7125fdd47cddb3cc5b /src/amd/common/ac_nir_to_llvm.h
parenta4b039db04c26e4c35db4a6dfc56552661f1ea0c (diff)
radv/ac: add tess changes to shader keys/info
This adds the tess pieces for shader keys and shader info, it adds the necessary bits to the vertex key/info as well. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/common/ac_nir_to_llvm.h')
-rw-r--r--src/amd/common/ac_nir_to_llvm.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 24eb16013bb..82e8ae12f54 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -30,6 +30,7 @@
#include "amd_family.h"
#include "../vulkan/radv_descriptor_set.h"
+#include "shader_enums.h"
struct ac_shader_binary;
struct ac_shader_config;
struct nir_shader;
@@ -39,6 +40,16 @@ struct radv_pipeline_layout;
struct ac_vs_variant_key {
uint32_t instance_rate_inputs;
uint32_t as_es:1;
+ uint32_t as_ls:1;
+};
+
+struct ac_tes_variant_key {
+ uint32_t as_es:1;
+};
+
+struct ac_tcs_variant_key {
+ unsigned primitive_mode;
+ unsigned input_vertices;
};
struct ac_fs_variant_key {
@@ -49,6 +60,8 @@ struct ac_fs_variant_key {
union ac_shader_variant_key {
struct ac_vs_variant_key vs;
struct ac_fs_variant_key fs;
+ struct ac_tes_variant_key tes;
+ struct ac_tcs_variant_key tcs;
};
struct ac_nir_compiler_options {
@@ -73,6 +86,7 @@ enum ac_ud_index {
AC_UD_SHADER_START = 2,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
+ AC_UD_VS_LS_TCS_IN_LAYOUT,
AC_UD_VS_MAX_UD,
AC_UD_PS_SAMPLE_POS = AC_UD_SHADER_START,
AC_UD_PS_MAX_UD,
@@ -80,6 +94,10 @@ enum ac_ud_index {
AC_UD_CS_MAX_UD,
AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_SHADER_START,
AC_UD_GS_MAX_UD,
+ AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
+ AC_UD_TCS_MAX_UD,
+ AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
+ AC_UD_TES_MAX_UD,
AC_UD_MAX_UD = AC_UD_VS_MAX_UD,
};
@@ -120,12 +138,15 @@ struct ac_shader_variant_info {
unsigned num_user_sgprs;
unsigned num_input_sgprs;
unsigned num_input_vgprs;
+
union {
struct {
struct ac_vs_output_info outinfo;
struct ac_es_output_info es_info;
unsigned vgpr_comp_cnt;
bool as_es;
+ bool as_ls;
+ uint64_t outputs_written;
} vs;
struct {
unsigned num_interp;
@@ -154,6 +175,25 @@ struct ac_shader_variant_info {
unsigned gsvs_vertex_size;
unsigned max_gsvs_emit_size;
} gs;
+ struct {
+ bool uses_prim_id;
+ unsigned tcs_vertices_out;
+ /* Which outputs are actually written */
+ uint64_t outputs_written;
+ /* Which patch outputs are actually written */
+ uint32_t patch_outputs_written;
+
+ } tcs;
+ struct {
+ struct ac_vs_output_info outinfo;
+ struct ac_es_output_info es_info;
+ bool as_es;
+ unsigned primitive_mode;
+ enum gl_tess_spacing spacing;
+ bool ccw;
+ bool point_mode;
+ bool uses_prim_id;
+ } tes;
};
};