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* automake: tweak SUBDIR reorder and comment itEmil Velikov2016-05-011-1/+8
| | | | | | | | It should ease people with all the interaction and platforms and how they interact (at least from a build POV) with each other. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* automake: drop "EGL_" from HAVE_EGL_PLATFORM_WAYLANDEmil Velikov2016-05-011-1/+1
| | | | | | Analogous to previous commit. Signed-off-by: Emil Velikov <[email protected]>
* automake: include vulkan subdir after wayland-drmEmil Velikov2016-05-011-5/+5
| | | | | | We'll reuse the existing wayland-drm static library with next commit. Signed-off-by: Emil Velikov <[email protected]>
* i965: Add a dependency on libislJason Ekstrand2016-04-211-4/+9
| | | | | | | To avoid build issues, ensure that you're running `make' at the top level and/or you've executed `make clean' beforehand. Reviewed-by: Chad Versace <[email protected]>
* configure: Add initial support for enabling Vulkan driversJason Ekstrand2016-04-141-1/+1
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* Move the intel vulkan driver to src/intel/vulkanJason Ekstrand2016-02-181-1/+0
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* Move isl to src/intelJason Ekstrand2016-02-181-1/+0
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* vulkan: Move XML and generator into src/intel/genxmlJason Ekstrand2016-02-181-0/+1
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* Merge commit mesa-public/master into vulkanJason Ekstrand2016-02-051-1/+4
|\ | | | | | | This pulls in the patches that move all of the compiler stuff around
| * glsl: move to compiler/Emil Velikov2016-01-261-1/+1
| | | | | | | | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
| * compiler: introduce a libcompiler static libraryEmil Velikov2016-01-261-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | Currently it's an empty library, although it'll be used to store common code between GLSL and NIR that is compiler specific (rather than generic as the one in src/util). XXX: strictly speaking we could add a python/mako parser to generate the relevant files instead including builtin_type_macros.h in such a manner. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* | isl: Move it a standalone directoryChad Versace2015-12-151-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | The plan all along was to eventualyl move isl out of the Vulkan directory, because I intended i965 and anvil to share it. A small problem I encountered when attempting to write unit tests for isl precipitated the move. I discovered that it's easier to get isl unit tests to build if I remove the extra, unneeded dependencies injected by src/vulkan/Makefile.am. And the easiest way to remove those unneeded dependencies is to move isl out of src/vulkan. (Unit tests come in subsequent commits).
* | Merge remote-tracking branch 'mesa-public/master' into vulkanJason Ekstrand2015-10-191-1/+0
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| * glsl: move shader_enums into nirRob Clark2015-10-091-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | First step towards inverting the dependency between glsl and nir (so nir can be used without glsl). Also solves this issue with 'make distclean' Making distclean in mesa make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' Makefile:2486: ../glsl/.deps/shader_enums.Plo: No such file or directory make[2]: *** No rule to make target '../glsl/.deps/shader_enums.Plo'. Stop. make[2]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' Makefile:684: recipe for target 'distclean-recursive' failed make[1]: *** [distclean-recursive] Error 1 make[1]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src' Makefile:615: recipe for target 'distclean-recursive' failed make: *** [distclean-recursive] Error 1 Reported-by: Andy Furniss <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* | Merge branch 'master' of ../mesa into vulkanKristian Høgsberg Kristensen2015-10-011-0/+1
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| * glsl: shader-enum to name debug fxnsRob Clark2015-09-161-0/+1
| | | | | | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* | Merge remote-tracking branch 'mesa-public/master' into vulkanJason Ekstrand2015-08-171-9/+1
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| * automake: rework the EGL buildEmil Velikov2015-07-221-7/+1
| | | | | | | | | | | | | | | | | | | | | | Simplify things by merging the two makefiles. This way we can combine the duplicated HAVE_PLATFORM_ checks, and build the library without having a separate static library. v2: use $() when referencing variables, use correct define (Matt) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
| * mesa: Enable subdir-objects globally.Matt Turner2015-06-261-2/+0
| | | | | | | | Reviewed-by: Emil Velikov <[email protected]>
* | Merge remote-tracking branch 'mesa-public/master' into vulkanJason Ekstrand2015-06-231-1/+2
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| * mesa; add a dummy _mesa_error_no_memory() symbol to libglsl_utilEmil Velikov2015-06-121-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | Rather than forcing everyone to provide their own definition of the symbol provide a common (dummy) one. This helps us resolve the build of the standalone pipe-drivers (amongst others), which are missing the symbol. Cc: Rob Clark <[email protected]> Cc: "10.6" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* | Add vulkan driver for BDWKristian Høgsberg2015-05-091-0/+4
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* automake: add missing egl files to the tarballEmil Velikov2015-03-251-1/+4
| | | | | | | | | Namely the Haiku EGL driver backend and the SConscript for the dri2 EGL driver backend. Cc: Alexander von Gluck IV <[email protected]> Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]>
* mesa: Apply visibility flags to src/Makefile.am targetsKristian Høgsberg2015-03-241-0/+3
| | | | | | | | We were building libglsl_util.la without our visibility flags and leaking hash_table_* symbols. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Build a libglsl_util library.Matt Turner2015-01-231-1/+16
| | | | | Rather than sourcing files with ../dir/file.c which leads to distclean wiping out ../dir's .deps directory.
* mesa: Add scons files to distribution.Matt Turner2014-12-121-1/+1
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* haiku: Add files to distribution.Matt Turner2014-12-121-1/+1
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* docs: Add to distribution.Matt Turner2014-12-121-1/+1
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* egl: Drop unnecessary Makefile.am.Matt Turner2014-12-121-1/+1
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* glapi: Make mapi/glapi/gen before mapi to avoid distcheck problem.Matt Turner2014-12-121-1/+1
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* automake: handle gallium SUBDIRs in gallium/MakefileEmil Velikov2014-08-131-9/+1
| | | | | | | | Considering the way we've been consolidating things it makes sense to add the final two (aux and tests) in here. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: compact gallium/target/Makefile into gallium/MakefileEmil Velikov2014-08-131-2/+1
| | | | | | | | | | Yet another makefile less to worry about. v2: Add state_trackers and targets on a single SUBDIRS line. Requested by Matt. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: merge gallium/state_trackers/Makefile into gallium/MakefileEmil Velikov2014-08-131-1/+0
| | | | | | | | | | One makefile less, with the potential of further compacting the automake build. v2: Rebase on top of vc4 changes. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: compact gallium/drivers and gallium/winsys makefilesEmil Velikov2014-08-131-2/+1
| | | | | | | | | | | | Rather than having two separate almost empty and identical makefiles, compact them thus improving the configure and build time. Additionally this makes the automake build symmetrical to the scons and android one. v2: Rebase on top of vc4, compact drivers + winsys on a single line. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* src/Makefile.am: Move gtest before utilJason Ekstrand2014-08-041-1/+1
| | | | | | | | Since the ralloc test in util/tests needs gtest, we need to make sure that the gtest subdir is loaded first. This fixes bug #82148. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-1/+1
| | | | | | | | | | | | | | | | | | For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* loader: Use drirc device_id parameter in complement to DRI_PRIMEAxel Davy2014-07-011-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | DRI_PRIME is not very handy, because you have to launch the executable with it set, which is not always easy to do. By using drirc, the user specifies the target executable and the device to use. After that the program will be launched everytime on the target device. For example if .drirc contains: <driconf> <device driver="loader"> <application name="Glmark2" executable="glmark2"> <option name="device_id" value="pci-0000_01_00_0" /> </application> </device> </driconf> Then glmark2 will use if possible the render-node of ID_PATH_TAG pci-0000_01_00_0. v2: Fix compilation issue v3: Add "-lm" and rebase. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* src/build: Add getopt to distribution.Matt Turner2014-04-071-0/+2
| | | | Acked-by: Emil Velikov <[email protected]>
* egl/build: Drop two unnecessary Makefiles.Matt Turner2014-04-071-1/+5
| | | | Acked-by: Emil Velikov <[email protected]>
* loader: introduce the loader util libEmil Velikov2014-01-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* gbm: Link to libwayland-drm if Wayland EGL platform is enabledArmin K2013-08-121-0/+4
| | | | | | | | We were relying on libEGL to pull in libwayland-client symbols, but with commit 2c2e64edaba0f6aeb181ca5b51eb8dea8e9b39f9 cleaned up the symbol leak. https://bugs.freedesktop.org/show_bug.cgi?id=67962
* build: Remove GALLIUM_DIRSMatt Turner2013-04-151-1/+3
| | | | | | | | It's always constant anyway. Tested-by: Emil Velikov <[email protected]> Reviewed-and-Tested-by: Andreas Boll <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* build: Get rid of SRC_DIRSMatt Turner2013-04-151-1/+24
| | | | | | Tested-by: Emil Velikov <[email protected]> Reviewed-and-Tested-by: Andreas Boll <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* build: Get rid of CORE_DIRSMatt Turner2013-04-151-3/+27
| | | | | | | | A step toward working make dist/distcheck. Tested-by: Emil Velikov <[email protected]> Reviewed-and-Tested-by: Andreas Boll <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* automake: Convert src/Makefile to automake.Eric Anholt2012-06-111-0/+4
Reviewed-by: Kenneth Graunke <[email protected]>