| Commit message (Collapse) | Author | Age | Files | Lines |
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It should ease people with all the interaction and platforms and how
they interact (at least from a build POV) with each other.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Analogous to previous commit.
Signed-off-by: Emil Velikov <[email protected]>
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We'll reuse the existing wayland-drm static library with next commit.
Signed-off-by: Emil Velikov <[email protected]>
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To avoid build issues, ensure that you're running `make' at the top level
and/or you've executed `make clean' beforehand.
Reviewed-by: Chad Versace <[email protected]>
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This pulls in the patches that move all of the compiler stuff around
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Currently it's an empty library, although it'll be used to store common
code between GLSL and NIR that is compiler specific (rather than generic
as the one in src/util).
XXX: strictly speaking we could add a python/mako parser to generate the
relevant files instead including builtin_type_macros.h in such a manner.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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The plan all along was to eventualyl move isl out of the Vulkan
directory, because I intended i965 and anvil to share it.
A small problem I encountered when attempting to write unit tests for
isl precipitated the move. I discovered that it's easier to get isl
unit tests to build if I remove the extra, unneeded dependencies
injected by src/vulkan/Makefile.am. And the easiest way to remove those
unneeded dependencies is to move isl out of src/vulkan. (Unit tests come
in subsequent commits).
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First step towards inverting the dependency between glsl and nir (so nir
can be used without glsl). Also solves this issue with 'make distclean'
Making distclean in mesa
make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa'
Makefile:2486: ../glsl/.deps/shader_enums.Plo: No such file or directory
make[2]: *** No rule to make target '../glsl/.deps/shader_enums.Plo'. Stop.
make[2]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa'
Makefile:684: recipe for target 'distclean-recursive' failed
make[1]: *** [distclean-recursive] Error 1
make[1]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src'
Makefile:615: recipe for target 'distclean-recursive' failed
make: *** [distclean-recursive] Error 1
Reported-by: Andy Furniss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Simplify things by merging the two makefiles. This way we can combine
the duplicated HAVE_PLATFORM_ checks, and build the library without
having a separate static library.
v2: use $() when referencing variables, use correct define (Matt)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Rather than forcing everyone to provide their own definition of the symbol
provide a common (dummy) one.
This helps us resolve the build of the standalone pipe-drivers (amongst
others), which are missing the symbol.
Cc: Rob Clark <[email protected]>
Cc: "10.6" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Namely the Haiku EGL driver backend and the SConscript for the dri2 EGL
driver backend.
Cc: Alexander von Gluck IV <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
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We were building libglsl_util.la without our visibility flags and
leaking hash_table_* symbols.
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Rather than sourcing files with ../dir/file.c which leads to distclean
wiping out ../dir's .deps directory.
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Considering the way we've been consolidating things it makes
sense to add the final two (aux and tests) in here.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Yet another makefile less to worry about.
v2: Add state_trackers and targets on a single SUBDIRS line.
Requested by Matt.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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One makefile less, with the potential of further compacting the
automake build.
v2: Rebase on top of vc4 changes.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Rather than having two separate almost empty and identical makefiles,
compact them thus improving the configure and build time.
Additionally this makes the automake build symmetrical to the scons
and android one.
v2: Rebase on top of vc4, compact drivers + winsys on a single line.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Since the ralloc test in util/tests needs gtest, we need to make sure that
the gtest subdir is loaded first. This fixes bug #82148.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals. This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.
ralloc seemed like a good first candidate. These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.
Signed-off-by: Kenneth Graunke <[email protected]>
v2 (Jason Ekstrand): More realloc uses and some scons fixes
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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DRI_PRIME is not very handy, because you have to launch the executable
with it set, which is not always easy to do.
By using drirc, the user specifies the target executable
and the device to use. After that the program will be launched everytime
on the target device.
For example if .drirc contains:
<driconf>
<device driver="loader">
<application name="Glmark2" executable="glmark2">
<option name="device_id" value="pci-0000_01_00_0" />
</application>
</device>
</driconf>
Then glmark2 will use if possible the render-node of
ID_PATH_TAG pci-0000_01_00_0.
v2: Fix compilation issue
v3: Add "-lm" and rebase.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We were relying on libEGL to pull in libwayland-client symbols, but with
commit 2c2e64edaba0f6aeb181ca5b51eb8dea8e9b39f9 cleaned up the
symbol leak.
https://bugs.freedesktop.org/show_bug.cgi?id=67962
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It's always constant anyway.
Tested-by: Emil Velikov <[email protected]>
Reviewed-and-Tested-by: Andreas Boll <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Tested-by: Emil Velikov <[email protected]>
Reviewed-and-Tested-by: Andreas Boll <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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A step toward working make dist/distcheck.
Tested-by: Emil Velikov <[email protected]>
Reviewed-and-Tested-by: Andreas Boll <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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