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Diffstat (limited to 'src/gallium/state_trackers/d3d1x/gd3d11')
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h18
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h6
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h3
3 files changed, 5 insertions, 22 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
index a64e8d195a9..da3cc237c7b 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
@@ -75,7 +75,6 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
float blend_color[4];
unsigned sample_mask;
unsigned stencil_ref;
- bool depth_clamp;
void* default_input_layout;
void* default_rasterizer;
@@ -169,7 +168,6 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
memset(blend_color, 0, sizeof(blend_color));
sample_mask = ~0;
stencil_ref = 0;
- depth_clamp = 0;
// derived state
primitive_mode = 0;
@@ -194,6 +192,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
rasterizerd.flatshade_first = 1;
rasterizerd.line_width = 1.0f;
rasterizerd.point_size = 1.0f;
+ rasterizerd.depth_clip = TRUE;
default_rasterizer = pipe->create_rasterizer_state(pipe, &rasterizerd);
struct pipe_depth_stencil_alpha_state depth_stencild;
@@ -938,14 +937,6 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
#endif
- void set_clip()
- {
- pipe_clip_state clip;
- clip.nr = 0;
- clip.depth_clamp = depth_clamp;
- pipe->set_clip_state(pipe, &clip);
- }
-
virtual void STDMETHODCALLTYPE RSSetState(
ID3D11RasterizerState *new_rasterizer_state)
{
@@ -954,12 +945,6 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
{
rasterizer_state = new_rasterizer_state;
pipe->bind_rasterizer_state(pipe, new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->object : default_rasterizer);
- bool new_depth_clamp = new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->depth_clamp : false;
- if(depth_clamp != new_depth_clamp)
- {
- depth_clamp = new_depth_clamp;
- set_clip();
- }
}
}
@@ -1688,7 +1673,6 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
pipe->set_stream_output_targets(pipe, num_so_targets, so_targets, ~0);
set_framebuffer();
set_viewport();
- set_clip();
set_render_condition();
update_flags |= UPDATE_VERTEX_BUFFERS | (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_PS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_PS));
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
index e1ef7b807be..faeb30617b9 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
@@ -210,10 +210,8 @@ struct GalliumD3D10BlendState : public GalliumD3D10BlendStateBase
struct GalliumD3D11RasterizerState : public GalliumD3D11RasterizerStateBase
{
- bool depth_clamp;
-
- GalliumD3D11RasterizerState(GalliumD3D11Screen* device, void* object, const D3D11_RASTERIZER_DESC& desc, bool depth_clamp)
- : GalliumD3D11RasterizerStateBase(device, object, desc), depth_clamp(depth_clamp)
+ GalliumD3D11RasterizerState(GalliumD3D11Screen* device, void* object, const D3D11_RASTERIZER_DESC& desc)
+ : GalliumD3D11RasterizerStateBase(device, object, desc)
{}
};
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
index e64e1f6b3fc..31e59bf38b1 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
@@ -578,6 +578,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
state.offset_scale = rasterizer_desc->SlopeScaledDepthBias;
state.offset_units = rasterizer_desc->DepthBias;
state.offset_clamp = rasterizer_desc->DepthBiasClamp;
+ state.depth_clip = rasterizer_desc->DepthClipEnable;
state.scissor = !!rasterizer_desc->ScissorEnable;
state.multisample = !!rasterizer_desc->MultisampleEnable;
state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;
@@ -595,7 +596,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
if(!object)
return E_FAIL;
- *out_rasterizer_state = new GalliumD3D11RasterizerState(this, object, *rasterizer_desc, !rasterizer_desc->DepthClipEnable);
+ *out_rasterizer_state = new GalliumD3D11RasterizerState(this, object, *rasterizer_desc);
return S_OK;
}