index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
state_trackers
/
d3d1x
/
gd3d11
Commit message (
Expand
)
Author
Age
Files
Lines
*
d3d1x: Remove.
José Fonseca
2013-03-12
6
-4912
/
+0
*
gallium: remove pipe_surface::usage
Marek Olšák
2012-12-12
1
-2
/
+0
*
gallium: unify transfer functions
Marek Olšák
2012-10-11
1
-4
/
+4
*
gallium: remove resource_resolve
Marek Olšák
2012-09-30
1
-0
/
+2
*
gallium: change set_constant_buffer to be UBO-friendly
Marek Olšák
2012-04-30
1
-3
/
+3
*
gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZED
Marek Olšák
2012-04-18
1
-1
/
+1
*
Squash-merge branch 'gallium-clip-state'
Marek Olšák
2012-01-10
3
-22
/
+5
*
d3d1x: implement new stream output interface
Christoph Bumiller
2011-12-15
3
-46
/
+169
*
d3d1x: set primitive restart in the correct draw calls
Christoph Bumiller
2011-10-21
1
-9
/
+9
*
d3d1x: fix/improve OMSetRenderTargets
Christoph Bumiller
2011-10-21
1
-19
/
+26
*
d3d1x: avoid translating invalid blend, depth or stencil state
Christoph Bumiller
2011-10-21
1
-32
/
+54
*
d3d1x: add support for buffer views
Christoph Bumiller
2011-10-21
1
-0
/
+6
*
d3d1x: improve CreateInputLayout
Christoph Bumiller
2011-10-21
1
-13
/
+50
*
d3d1x/context: fix IASetVertexBuffers stride comparison
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: use ZS formats for TYPELESS resources with DS binding
Christoph Bumiller
2011-10-21
1
-0
/
+10
*
d3d1x: use resource format if view format is UNKNOWN
Christoph Bumiller
2011-10-21
1
-6
/
+9
*
d3d1x: fix shadow comparison to gallium enum off by one
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: improve CheckFormatSupport
Christoph Bumiller
2011-10-21
1
-18
/
+48
*
d3d1x: fix translation of subresource to layer
Christoph Bumiller
2011-10-21
1
-16
/
+15
*
d3d1x: fix initial data upload for 3D textures
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: MipLevels -1 in resource view desc means all
Christoph Bumiller
2011-10-21
1
-1
/
+5
*
d3d1x: implement array textures
Christoph Bumiller
2011-10-21
2
-18
/
+62
*
d3d1x: fix refcounting of GalliumD3D11DeviceChild objects
Christoph Bumiller
2011-10-21
1
-2
/
+6
*
d3d1x: add shader signature to sm4_program
Christoph Bumiller
2011-10-21
2
-5
/
+19
*
d3d1x: attempt to detect D3D10 feature level
Christoph Bumiller
2011-10-21
1
-13
/
+31
*
d3d1x: switch to TGSI SAMPLE opcodes
Christoph Bumiller
2011-10-21
3
-50
/
+20
*
d3d1x: make use of new query types
Christoph Bumiller
2011-10-20
1
-4
/
+5
*
d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDER
Christoph Bumiller
2011-10-13
2
-3
/
+1
*
gallium: add PIPE_CAP_CONDITIONAL_RENDER
Marek Olšák
2011-09-30
1
-1
/
+1
*
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
2011-09-30
1
-1
/
+1
*
d3d1x: propagate DepthBiasClamp to rasterizer cso
Christoph Bumiller
2011-09-28
1
-2
/
+1
*
gallium: move border color to be a color union
Dave Airlie
2011-09-27
2
-5
/
+5
*
d3d1x: setup draw info primitive restart parameters
Christoph Bumiller
2011-09-22
1
-3
/
+22
*
gallium: move clear paths from rgba to a pointer to a color union (v2)
Dave Airlie
2011-09-18
1
-1
/
+6
*
d3d1x: set flatshade_first in rasterizer state
Christoph Bumiller
2011-09-17
2
-0
/
+2
*
d3d1x: initialize point size and line width to 1
Christoph Bumiller
2011-09-17
2
-0
/
+4
*
d3d1x: save to correct slot in xs_set_constant_buffers
Christoph Bumiller
2011-08-25
1
-2
/
+2
*
d3d1x: fix xs_set_samplers
Christoph Bumiller
2011-08-25
1
-1
/
+2
*
d3d1x: adapt to resource_resolve interface change
Christoph Bumiller
2011-08-07
1
-3
/
+20
*
gallium: remove flags from the flush function
Marek Olšák
2011-03-11
1
-1
/
+1
*
gallium: remove the geom_flags param from is_format_supported
Marek Olšák
2011-03-11
1
-10
/
+10
*
gallium: remove pipe_vertex_buffer::max_index
Marek Olšák
2011-02-14
1
-1
/
+0
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
2
-79
/
+88
*
d3d11: fix reference counting so devices get freed
Luca Barbieri
2010-09-27
1
-0
/
+2
*
d3d1x: fix Map
Luca Barbieri
2010-09-27
1
-4
/
+6
*
d3d1x: properly support specifying MipLevels as 0
Luca Barbieri
2010-09-27
1
-6
/
+15
*
d3d11: ignore StructureByteStride
Luca Barbieri
2010-09-27
1
-4
/
+0
*
d3d1x: don't crash on drivers not supporting vertex or geometry sampling
Luca Barbieri
2010-09-24
3
-2
/
+13
*
d3d1x: fix CheckMultisampleQualityLevels
Luca Barbieri
2010-09-24
1
-1
/
+4
*
d3d1x: add shader dumping
Luca Barbieri
2010-09-24
2
-0
/
+11
[next]