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authorDave Airlie <[email protected]>2017-01-17 07:04:52 +1000
committerDave Airlie <[email protected]>2017-01-18 06:20:44 +1000
commit6b635bbe16c93ad13afa3390d20c2f0f033e065d (patch)
tree9f3b0b733eaa6d8b7164f4cd489efaa3645e1dd4 /src/amd/common/ac_nir_to_llvm.c
parent3b4bf8aa636768f4ad5fb636b8406e58d0d78f62 (diff)
radv: add support for writing layer/viewport index (v2)
This just adds the infrastructure to allow writing layer and viewport index. It's just a first patch out of the geom shader tree, and doesn't do much on its own. v2: add missing if statement change (Bas) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/common/ac_nir_to_llvm.c')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 798ddcaeb3b..3173aa51231 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4107,7 +4107,7 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
unsigned pos_idx, num_pos_exports = 0;
LLVMValueRef args[9];
LLVMValueRef pos_args[4][9] = { { 0 } };
- LLVMValueRef psize_value = 0;
+ LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_index_value = NULL;
int i;
const uint64_t clip_mask = ctx->output_mask & ((1ull << VARYING_SLOT_CLIP_DIST0) |
(1ull << VARYING_SLOT_CLIP_DIST1) |
@@ -4167,6 +4167,14 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
ctx->shader_info->vs.writes_pointsize = true;
psize_value = values[0];
continue;
+ } else if (i == VARYING_SLOT_LAYER) {
+ ctx->shader_info->vs.writes_layer = true;
+ layer_value = values[0];
+ continue;
+ } else if (i == VARYING_SLOT_VIEWPORT) {
+ ctx->shader_info->vs.writes_viewport_index = true;
+ viewport_index_value = values[0];
+ continue;
} else if (i >= VARYING_SLOT_VAR0) {
ctx->shader_info->vs.export_mask |= 1u << (i - VARYING_SLOT_VAR0);
target = V_008DFC_SQ_EXP_PARAM + param_count;
@@ -4200,8 +4208,11 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
pos_args[0][8] = ctx->f32one; /* W */
}
- if (ctx->shader_info->vs.writes_pointsize == true) {
- pos_args[1][0] = LLVMConstInt(ctx->i32, (ctx->shader_info->vs.writes_pointsize == true), false); /* writemask */
+ uint32_t mask = ((ctx->shader_info->vs.writes_pointsize == true ? 1 : 0) |
+ (ctx->shader_info->vs.writes_layer == true ? 4 : 0) |
+ (ctx->shader_info->vs.writes_viewport_index == true ? 8 : 0));
+ if (mask) {
+ pos_args[1][0] = LLVMConstInt(ctx->i32, mask, false); /* writemask */
pos_args[1][1] = ctx->i32zero; /* EXEC mask */
pos_args[1][2] = ctx->i32zero; /* last export? */
pos_args[1][3] = LLVMConstInt(ctx->i32, V_008DFC_SQ_EXP_POS + 1, false);
@@ -4213,6 +4224,10 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
if (ctx->shader_info->vs.writes_pointsize == true)
pos_args[1][5] = psize_value;
+ if (ctx->shader_info->vs.writes_layer == true)
+ pos_args[1][7] = layer_value;
+ if (ctx->shader_info->vs.writes_viewport_index == true)
+ pos_args[1][8] = viewport_index_value;
}
for (i = 0; i < 4; i++) {
if (pos_args[i][0])