From 6b635bbe16c93ad13afa3390d20c2f0f033e065d Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 17 Jan 2017 07:04:52 +1000 Subject: radv: add support for writing layer/viewport index (v2) This just adds the infrastructure to allow writing layer and viewport index. It's just a first patch out of the geom shader tree, and doesn't do much on its own. v2: add missing if statement change (Bas) Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- src/amd/common/ac_nir_to_llvm.c | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) (limited to 'src/amd/common/ac_nir_to_llvm.c') diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 798ddcaeb3b..3173aa51231 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -4107,7 +4107,7 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx) unsigned pos_idx, num_pos_exports = 0; LLVMValueRef args[9]; LLVMValueRef pos_args[4][9] = { { 0 } }; - LLVMValueRef psize_value = 0; + LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_index_value = NULL; int i; const uint64_t clip_mask = ctx->output_mask & ((1ull << VARYING_SLOT_CLIP_DIST0) | (1ull << VARYING_SLOT_CLIP_DIST1) | @@ -4167,6 +4167,14 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx) ctx->shader_info->vs.writes_pointsize = true; psize_value = values[0]; continue; + } else if (i == VARYING_SLOT_LAYER) { + ctx->shader_info->vs.writes_layer = true; + layer_value = values[0]; + continue; + } else if (i == VARYING_SLOT_VIEWPORT) { + ctx->shader_info->vs.writes_viewport_index = true; + viewport_index_value = values[0]; + continue; } else if (i >= VARYING_SLOT_VAR0) { ctx->shader_info->vs.export_mask |= 1u << (i - VARYING_SLOT_VAR0); target = V_008DFC_SQ_EXP_PARAM + param_count; @@ -4200,8 +4208,11 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx) pos_args[0][8] = ctx->f32one; /* W */ } - if (ctx->shader_info->vs.writes_pointsize == true) { - pos_args[1][0] = LLVMConstInt(ctx->i32, (ctx->shader_info->vs.writes_pointsize == true), false); /* writemask */ + uint32_t mask = ((ctx->shader_info->vs.writes_pointsize == true ? 1 : 0) | + (ctx->shader_info->vs.writes_layer == true ? 4 : 0) | + (ctx->shader_info->vs.writes_viewport_index == true ? 8 : 0)); + if (mask) { + pos_args[1][0] = LLVMConstInt(ctx->i32, mask, false); /* writemask */ pos_args[1][1] = ctx->i32zero; /* EXEC mask */ pos_args[1][2] = ctx->i32zero; /* last export? */ pos_args[1][3] = LLVMConstInt(ctx->i32, V_008DFC_SQ_EXP_POS + 1, false); @@ -4213,6 +4224,10 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx) if (ctx->shader_info->vs.writes_pointsize == true) pos_args[1][5] = psize_value; + if (ctx->shader_info->vs.writes_layer == true) + pos_args[1][7] = layer_value; + if (ctx->shader_info->vs.writes_viewport_index == true) + pos_args[1][8] = viewport_index_value; } for (i = 0; i < 4; i++) { if (pos_args[i][0]) -- cgit v1.2.3