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authorSven Gothel <[email protected]>2013-07-02 10:12:24 +0200
committerSven Gothel <[email protected]>2013-07-02 10:12:24 +0200
commit26f3e571655b50dd0283f3774ae77a8f6ec6a5f0 (patch)
tree1f61e6392274384020eca4e8a806527c00a9793b /www
parent82e99410d613cdd93b9c9c914ca55262853698c4 (diff)
WWW: Shorten libGDX text
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<td width="50%">
<a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png"
width="160" height="55" align="left" alt="libGDX"></img>libGDX</a>
- is a Java framework that provides a cross-platform API for game and real-time application development. libGDX aims to be a framework rather than an engine, acknowledging that there is no one-size-fits-all solution. Instead we give you powerful abstractions that let you chose how you want to write your game or application. The JogAmp JOGL libGDX backend got manifested by <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">a team effort inside the JogAmp community forum</a>. The JOGL backend allow libGDX applications to be deployed on the many platforms JogAmp support. Source code for the JOGL backend is available in this <a href="https://github.com/gouessej/libgdx">git repository</a>.
- LibGDX is open source, released under the Apache 2.0 license.
+ provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a <i>one size fit all</i> approach. The JOGL backend, a <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">team effort of the JogAmp community</a>, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently <a href="https://github.com/gouessej/libgdx">available here</a>.
+ LibGDX is released under the Apache 2.0 license.
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