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diff --git a/www/index.html b/www/index.html index 07929fb81..70c2fe80b 100644 --- a/www/index.html +++ b/www/index.html @@ -440,8 +440,8 @@ <td width="50%"> <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png" width="160" height="55" align="left" alt="libGDX"></img>libGDX</a> - is a Java framework that provides a cross-platform API for game and real-time application development. libGDX aims to be a framework rather than an engine, acknowledging that there is no one-size-fits-all solution. Instead we give you powerful abstractions that let you chose how you want to write your game or application. The JogAmp JOGL libGDX backend got manifested by <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">a team effort inside the JogAmp community forum</a>. The JOGL backend allow libGDX applications to be deployed on the many platforms JogAmp support. Source code for the JOGL backend is available in this <a href="https://github.com/gouessej/libgdx">git repository</a>. - LibGDX is open source, released under the Apache 2.0 license. + provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a <i>one size fit all</i> approach. The JOGL backend, a <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">team effort of the JogAmp community</a>, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently <a href="https://github.com/gouessej/libgdx">available here</a>. + LibGDX is released under the Apache 2.0 license. </td> </tr> </tbody> |