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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef BRW_SHADER_H
#define BRW_SHADER_H
#include <stdint.h>
#include "brw_cfg.h"
#include "brw_compiler.h"
#include "compiler/nir/nir.h"
#ifdef __cplusplus
#include "brw_ir_analysis.h"
#include "brw_ir_allocator.h"
enum instruction_scheduler_mode {
SCHEDULE_PRE,
SCHEDULE_PRE_NON_LIFO,
SCHEDULE_PRE_LIFO,
SCHEDULE_POST,
};
struct backend_shader {
protected:
backend_shader(const struct brw_compiler *compiler,
void *log_data,
void *mem_ctx,
const nir_shader *shader,
struct brw_stage_prog_data *stage_prog_data);
public:
virtual ~backend_shader();
const struct brw_compiler *compiler;
void *log_data; /* Passed to compiler->*_log functions */
const struct gen_device_info * const devinfo;
const nir_shader *nir;
struct brw_stage_prog_data * const stage_prog_data;
/** ralloc context for temporary data used during compile */
void *mem_ctx;
/**
* List of either fs_inst or vec4_instruction (inheriting from
* backend_instruction)
*/
exec_list instructions;
cfg_t *cfg;
BRW_ANALYSIS(idom_analysis, brw::idom_tree,
const backend_shader *) idom_analysis;
gl_shader_stage stage;
bool debug_enabled;
const char *stage_name;
const char *stage_abbrev;
brw::simple_allocator alloc;
virtual void dump_instruction(const backend_instruction *inst) const = 0;
virtual void dump_instruction(const backend_instruction *inst, FILE *file) const = 0;
virtual void dump_instructions() const;
virtual void dump_instructions(const char *name) const;
void calculate_cfg();
virtual void invalidate_analysis(brw::analysis_dependency_class c);
};
bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
uint32_t *offset_bits);
#else
struct backend_shader;
#endif /* __cplusplus */
enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
const char *brw_instruction_name(const struct gen_device_info *devinfo,
enum opcode op);
bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool opt_predicated_break(struct backend_shader *s);
#ifdef __cplusplus
extern "C" {
#endif
/* brw_fs_reg_allocate.cpp */
void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
/* brw_vec4_reg_allocate.cpp */
void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
/* brw_disasm.c */
extern const char *const conditional_modifier[16];
extern const char *const pred_ctrl_align16[16];
/* Per-thread scratch space is a power-of-two multiple of 1KB. */
static inline int
brw_get_scratch_size(int size)
{
return MAX2(1024, util_next_power_of_two(size));
}
/**
* Scratch data used when compiling a GLSL geometry shader.
*/
struct brw_gs_compile
{
struct brw_gs_prog_key key;
struct brw_vue_map input_vue_map;
unsigned control_data_bits_per_vertex;
unsigned control_data_header_size_bits;
};
#ifdef __cplusplus
}
#endif
#endif /* BRW_SHADER_H */
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