/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef BRW_SHADER_H #define BRW_SHADER_H #include #include "brw_cfg.h" #include "brw_compiler.h" #include "compiler/nir/nir.h" #ifdef __cplusplus #include "brw_ir_analysis.h" #include "brw_ir_allocator.h" enum instruction_scheduler_mode { SCHEDULE_PRE, SCHEDULE_PRE_NON_LIFO, SCHEDULE_PRE_LIFO, SCHEDULE_POST, }; struct backend_shader { protected: backend_shader(const struct brw_compiler *compiler, void *log_data, void *mem_ctx, const nir_shader *shader, struct brw_stage_prog_data *stage_prog_data); public: virtual ~backend_shader(); const struct brw_compiler *compiler; void *log_data; /* Passed to compiler->*_log functions */ const struct gen_device_info * const devinfo; const nir_shader *nir; struct brw_stage_prog_data * const stage_prog_data; /** ralloc context for temporary data used during compile */ void *mem_ctx; /** * List of either fs_inst or vec4_instruction (inheriting from * backend_instruction) */ exec_list instructions; cfg_t *cfg; BRW_ANALYSIS(idom_analysis, brw::idom_tree, const backend_shader *) idom_analysis; gl_shader_stage stage; bool debug_enabled; const char *stage_name; const char *stage_abbrev; brw::simple_allocator alloc; virtual void dump_instruction(const backend_instruction *inst) const = 0; virtual void dump_instruction(const backend_instruction *inst, FILE *file) const = 0; virtual void dump_instructions() const; virtual void dump_instructions(const char *name) const; void calculate_cfg(); virtual void invalidate_analysis(brw::analysis_dependency_class c); }; bool brw_texture_offset(const nir_tex_instr *tex, unsigned src, uint32_t *offset_bits); #else struct backend_shader; #endif /* __cplusplus */ enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type); enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op); uint32_t brw_math_function(enum opcode op); const char *brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op); bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg); bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg); bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg); bool opt_predicated_break(struct backend_shader *s); #ifdef __cplusplus extern "C" { #endif /* brw_fs_reg_allocate.cpp */ void brw_fs_alloc_reg_sets(struct brw_compiler *compiler); /* brw_vec4_reg_allocate.cpp */ void brw_vec4_alloc_reg_set(struct brw_compiler *compiler); /* brw_disasm.c */ extern const char *const conditional_modifier[16]; extern const char *const pred_ctrl_align16[16]; /* Per-thread scratch space is a power-of-two multiple of 1KB. */ static inline int brw_get_scratch_size(int size) { return MAX2(1024, util_next_power_of_two(size)); } /** * Scratch data used when compiling a GLSL geometry shader. */ struct brw_gs_compile { struct brw_gs_prog_key key; struct brw_vue_map input_vue_map; unsigned control_data_bits_per_vertex; unsigned control_data_header_size_bits; }; #ifdef __cplusplus } #endif #endif /* BRW_SHADER_H */