aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/v3d/v3d_blit.c
blob: 2f36bdd46e39b3f267178e4941f8c31e0b782e93 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
/*
 * Copyright © 2015-2017 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "util/u_format.h"
#include "util/u_surface.h"
#include "util/u_blitter.h"
#include "v3d_context.h"
#include "v3d_tiling.h"

#if 0
static struct pipe_surface *
v3d_get_blit_surface(struct pipe_context *pctx,
                     struct pipe_resource *prsc, unsigned level)
{
        struct pipe_surface tmpl;

        memset(&tmpl, 0, sizeof(tmpl));
        tmpl.format = prsc->format;
        tmpl.u.tex.level = level;
        tmpl.u.tex.first_layer = 0;
        tmpl.u.tex.last_layer = 0;

        return pctx->create_surface(pctx, prsc, &tmpl);
}

static bool
is_tile_unaligned(unsigned size, unsigned tile_size)
{
        return size & (tile_size - 1);
}

static bool
v3d_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
{
        struct v3d_context *v3d = v3d_context(pctx);
        bool msaa = (info->src.resource->nr_samples > 1 ||
                     info->dst.resource->nr_samples > 1);
        int tile_width = msaa ? 32 : 64;
        int tile_height = msaa ? 32 : 64;

        if (util_format_is_depth_or_stencil(info->dst.resource->format))
                return false;

        if (info->scissor_enable)
                return false;

        if ((info->mask & PIPE_MASK_RGBA) == 0)
                return false;

        if (info->dst.box.x != info->src.box.x ||
            info->dst.box.y != info->src.box.y ||
            info->dst.box.width != info->src.box.width ||
            info->dst.box.height != info->src.box.height) {
                return false;
        }

        int dst_surface_width = u_minify(info->dst.resource->width0,
                                         info->dst.level);
        int dst_surface_height = u_minify(info->dst.resource->height0,
                                         info->dst.level);
        if (is_tile_unaligned(info->dst.box.x, tile_width) ||
            is_tile_unaligned(info->dst.box.y, tile_height) ||
            (is_tile_unaligned(info->dst.box.width, tile_width) &&
             info->dst.box.x + info->dst.box.width != dst_surface_width) ||
            (is_tile_unaligned(info->dst.box.height, tile_height) &&
             info->dst.box.y + info->dst.box.height != dst_surface_height)) {
                return false;
        }

        /* VC5_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
         * VC5_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
         * destination surface) to determine the stride.  This may be wrong
         * when reading from texture miplevels > 0, which are stored in
         * POT-sized areas.  For MSAA, the tile addresses are computed
         * explicitly by the RCL, but still use the destination width to
         * determine the stride (which could be fixed by explicitly supplying
         * it in the ABI).
         */
        struct v3d_resource *rsc = v3d_resource(info->src.resource);

        uint32_t stride;

        if (info->src.resource->nr_samples > 1)
                stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
        /* XXX else if (rsc->slices[info->src.level].tiling == VC5_TILING_FORMAT_T)
           stride = align(dst_surface_width * rsc->cpp, 128); */
        else
                stride = align(dst_surface_width * rsc->cpp, 16);

        if (stride != rsc->slices[info->src.level].stride)
                return false;

        if (info->dst.resource->format != info->src.resource->format)
                return false;

        if (false) {
                fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
                        info->src.box.x,
                        info->src.box.y,
                        info->dst.box.x,
                        info->dst.box.y,
                        info->dst.box.width,
                        info->dst.box.height);
        }

        struct pipe_surface *dst_surf =
                v3d_get_blit_surface(pctx, info->dst.resource, info->dst.level);
        struct pipe_surface *src_surf =
                v3d_get_blit_surface(pctx, info->src.resource, info->src.level);

        v3d_flush_jobs_reading_resource(v3d, info->src.resource);

        struct v3d_job *job = v3d_get_job(v3d, dst_surf, NULL);
        pipe_surface_reference(&job->color_read, src_surf);

        /* If we're resolving from MSAA to single sample, we still need to run
         * the engine in MSAA mode for the load.
         */
        if (!job->msaa && info->src.resource->nr_samples > 1) {
                job->msaa = true;
                job->tile_width = 32;
                job->tile_height = 32;
        }

        job->draw_min_x = info->dst.box.x;
        job->draw_min_y = info->dst.box.y;
        job->draw_max_x = info->dst.box.x + info->dst.box.width;
        job->draw_max_y = info->dst.box.y + info->dst.box.height;
        job->draw_width = dst_surf->width;
        job->draw_height = dst_surf->height;

        job->tile_width = tile_width;
        job->tile_height = tile_height;
        job->msaa = msaa;
        job->needs_flush = true;
        job->resolve |= PIPE_CLEAR_COLOR;

        v3d_job_submit(v3d, job);

        pipe_surface_reference(&dst_surf, NULL);
        pipe_surface_reference(&src_surf, NULL);

        return true;
}
#endif

void
v3d_blitter_save(struct v3d_context *v3d)
{
        util_blitter_save_fragment_constant_buffer_slot(v3d->blitter,
                                                        v3d->constbuf[PIPE_SHADER_FRAGMENT].cb);
        util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb);
        util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx);
        util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
        util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
                                     v3d->streamout.targets);
        util_blitter_save_rasterizer(v3d->blitter, v3d->rasterizer);
        util_blitter_save_viewport(v3d->blitter, &v3d->viewport);
        util_blitter_save_scissor(v3d->blitter, &v3d->scissor);
        util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs);
        util_blitter_save_blend(v3d->blitter, v3d->blend);
        util_blitter_save_depth_stencil_alpha(v3d->blitter, v3d->zsa);
        util_blitter_save_stencil_ref(v3d->blitter, &v3d->stencil_ref);
        util_blitter_save_sample_mask(v3d->blitter, v3d->sample_mask);
        util_blitter_save_framebuffer(v3d->blitter, &v3d->framebuffer);
        util_blitter_save_fragment_sampler_states(v3d->blitter,
                        v3d->tex[PIPE_SHADER_FRAGMENT].num_samplers,
                        (void **)v3d->tex[PIPE_SHADER_FRAGMENT].samplers);
        util_blitter_save_fragment_sampler_views(v3d->blitter,
                        v3d->tex[PIPE_SHADER_FRAGMENT].num_textures,
                        v3d->tex[PIPE_SHADER_FRAGMENT].textures);
        util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
                                     v3d->streamout.targets);
}

static bool
v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
{
        struct v3d_context *v3d = v3d_context(ctx);
        struct v3d_resource *src = v3d_resource(info->src.resource);
        struct pipe_resource *tiled = NULL;

        if (!src->tiled) {
                struct pipe_box box = {
                        .x = 0,
                        .y = 0,
                        .width = u_minify(info->src.resource->width0,
                                           info->src.level),
                        .height = u_minify(info->src.resource->height0,
                                           info->src.level),
                        .depth = 1,
                };
                struct pipe_resource tmpl = {
                        .target = info->src.resource->target,
                        .format = info->src.resource->format,
                        .width0 = box.width,
                        .height0 = box.height,
                        .depth0 = 1,
                        .array_size = 1,
                };
                tiled = ctx->screen->resource_create(ctx->screen, &tmpl);
                if (!tiled) {
                        fprintf(stderr, "Failed to create tiled blit temp\n");
                        return false;
                }
                ctx->resource_copy_region(ctx,
                                          tiled, 0,
                                          0, 0, 0,
                                          info->src.resource, info->src.level,
                                          &box);
                info->src.level = 0;
                info->src.resource = tiled;
        }

        if (!util_blitter_is_blit_supported(v3d->blitter, info)) {
                fprintf(stderr, "blit unsupported %s -> %s\n",
                    util_format_short_name(info->src.resource->format),
                    util_format_short_name(info->dst.resource->format));
                return false;
        }

        v3d_blitter_save(v3d);
        util_blitter_blit(v3d->blitter, info);

        pipe_resource_reference(&tiled, NULL);

        return true;
}

/* Implement stencil blits by reinterpreting the stencil data as an RGBA8888
 * or R8 texture.
 */
static void
v3d_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
        struct v3d_context *v3d = v3d_context(ctx);
        struct v3d_resource *src = v3d_resource(info->src.resource);
        struct v3d_resource *dst = v3d_resource(info->dst.resource);
        enum pipe_format src_format, dst_format;

        if (src->separate_stencil) {
                src = src->separate_stencil;
                src_format = PIPE_FORMAT_R8_UNORM;
        } else {
                src_format = PIPE_FORMAT_RGBA8888_UNORM;
        }

        if (dst->separate_stencil) {
                dst = dst->separate_stencil;
                dst_format = PIPE_FORMAT_R8_UNORM;
        } else {
                dst_format = PIPE_FORMAT_RGBA8888_UNORM;
        }

        /* Initialize the surface. */
        struct pipe_surface dst_tmpl = {
                .u.tex = {
                        .level = info->dst.level,
                        .first_layer = info->dst.box.z,
                        .last_layer = info->dst.box.z,
                },
                .format = dst_format,
        };
        struct pipe_surface *dst_surf =
                ctx->create_surface(ctx, &dst->base, &dst_tmpl);

        /* Initialize the sampler view. */
        struct pipe_sampler_view src_tmpl = {
                .target = src->base.target,
                .format = src_format,
                .u.tex = {
                        .first_level = info->src.level,
                        .last_level = info->src.level,
                        .first_layer = 0,
                        .last_layer = (PIPE_TEXTURE_3D ?
                                       u_minify(src->base.depth0,
                                                info->src.level) - 1 :
                                       src->base.array_size - 1),
                },
                .swizzle_r = PIPE_SWIZZLE_X,
                .swizzle_g = PIPE_SWIZZLE_Y,
                .swizzle_b = PIPE_SWIZZLE_Z,
                .swizzle_a = PIPE_SWIZZLE_W,
        };
        struct pipe_sampler_view *src_view =
                ctx->create_sampler_view(ctx, &src->base, &src_tmpl);

        v3d_blitter_save(v3d);
        util_blitter_blit_generic(v3d->blitter, dst_surf, &info->dst.box,
                                  src_view, &info->src.box,
                                  src->base.width0, src->base.height0,
                                  PIPE_MASK_R,
                                  PIPE_TEX_FILTER_NEAREST,
                                  info->scissor_enable ? &info->scissor : NULL,
                                  info->alpha_blend);

        pipe_surface_reference(&dst_surf, NULL);
        pipe_sampler_view_reference(&src_view, NULL);
}

/* Disable level 0 write, just write following mipmaps */
#define V3D_TFU_IOA_DIMTW (1 << 0)
#define V3D_TFU_IOA_FORMAT_SHIFT 3
#define V3D_TFU_IOA_FORMAT_LINEARTILE 3
#define V3D_TFU_IOA_FORMAT_UBLINEAR_1_COLUMN 4
#define V3D_TFU_IOA_FORMAT_UBLINEAR_2_COLUMN 5
#define V3D_TFU_IOA_FORMAT_UIF_NO_XOR 6
#define V3D_TFU_IOA_FORMAT_UIF_XOR 7

#define V3D_TFU_ICFG_NUMMM_SHIFT 5
#define V3D_TFU_ICFG_TTYPE_SHIFT 9

#define V3D_TFU_ICFG_OPAD_SHIFT 22

#define V3D_TFU_ICFG_FORMAT_SHIFT 18
#define V3D_TFU_ICFG_FORMAT_RASTER 0
#define V3D_TFU_ICFG_FORMAT_SAND_128 1
#define V3D_TFU_ICFG_FORMAT_SAND_256 2
#define V3D_TFU_ICFG_FORMAT_LINEARTILE 11
#define V3D_TFU_ICFG_FORMAT_UBLINEAR_1_COLUMN 12
#define V3D_TFU_ICFG_FORMAT_UBLINEAR_2_COLUMN 13
#define V3D_TFU_ICFG_FORMAT_UIF_NO_XOR 14
#define V3D_TFU_ICFG_FORMAT_UIF_XOR 15

static bool
v3d_tfu(struct pipe_context *pctx,
        struct pipe_resource *pdst,
        struct pipe_resource *psrc,
        unsigned int src_level,
        unsigned int base_level,
        unsigned int last_level,
        unsigned int src_layer,
        unsigned int dst_layer)
{
        struct v3d_context *v3d = v3d_context(pctx);
        struct v3d_screen *screen = v3d->screen;
        struct v3d_resource *src = v3d_resource(psrc);
        struct v3d_resource *dst = v3d_resource(pdst);
        struct v3d_resource_slice *src_base_slice = &src->slices[src_level];
        struct v3d_resource_slice *dst_base_slice = &dst->slices[base_level];
        int msaa_scale = pdst->nr_samples > 1 ? 2 : 1;
        int width = u_minify(pdst->width0, base_level) * msaa_scale;
        int height = u_minify(pdst->height0, base_level) * msaa_scale;

        if (psrc->format != pdst->format)
                return false;
        if (psrc->nr_samples != pdst->nr_samples)
                return false;

        uint32_t tex_format = v3d_get_tex_format(&screen->devinfo,
                                                 pdst->format);

        if (!v3d_tfu_supports_tex_format(&screen->devinfo, tex_format))
                return false;

        if (pdst->target != PIPE_TEXTURE_2D || psrc->target != PIPE_TEXTURE_2D)
                return false;

        /* Can't write to raster. */
        if (dst_base_slice->tiling == VC5_TILING_RASTER)
                return false;

        v3d_flush_jobs_writing_resource(v3d, psrc);
        v3d_flush_jobs_reading_resource(v3d, pdst);

        struct drm_v3d_submit_tfu tfu = {
                .ios = (height << 16) | width,
                .bo_handles = {
                        dst->bo->handle,
                        src != dst ? src->bo->handle : 0
                },
                .in_sync = v3d->out_sync,
                .out_sync = v3d->out_sync,
        };
        uint32_t src_offset = (src->bo->offset +
                               v3d_layer_offset(psrc, src_level, src_layer));
        tfu.iia |= src_offset;
        if (src_base_slice->tiling == VC5_TILING_RASTER) {
                tfu.icfg |= (V3D_TFU_ICFG_FORMAT_RASTER <<
                             V3D_TFU_ICFG_FORMAT_SHIFT);
        } else {
                tfu.icfg |= ((V3D_TFU_ICFG_FORMAT_LINEARTILE +
                              (src_base_slice->tiling - VC5_TILING_LINEARTILE)) <<
                             V3D_TFU_ICFG_FORMAT_SHIFT);
        }

        uint32_t dst_offset = (dst->bo->offset +
                               v3d_layer_offset(pdst, src_level, dst_layer));
        tfu.ioa |= dst_offset;
        if (last_level != base_level)
                tfu.ioa |= V3D_TFU_IOA_DIMTW;
        tfu.ioa |= ((V3D_TFU_IOA_FORMAT_LINEARTILE +
                     (dst_base_slice->tiling - VC5_TILING_LINEARTILE)) <<
                    V3D_TFU_IOA_FORMAT_SHIFT);

        tfu.icfg |= tex_format << V3D_TFU_ICFG_TTYPE_SHIFT;
        tfu.icfg |= (last_level - base_level) << V3D_TFU_ICFG_NUMMM_SHIFT;

        switch (src_base_slice->tiling) {
        case VC5_TILING_UIF_NO_XOR:
        case VC5_TILING_UIF_XOR:
                tfu.iis |= (src_base_slice->padded_height /
                            (2 * v3d_utile_height(src->cpp)));
                break;
        case VC5_TILING_RASTER:
                tfu.iis |= src_base_slice->stride / src->cpp;
                break;
        case VC5_TILING_LINEARTILE:
        case VC5_TILING_UBLINEAR_1_COLUMN:
        case VC5_TILING_UBLINEAR_2_COLUMN:
                break;
       }

        /* If we're writing level 0 (!IOA_DIMTW), then we need to supply the
         * OPAD field for the destination (how many extra UIF blocks beyond
         * those necessary to cover the height).  When filling mipmaps, the
         * miplevel 1+ tiling state is inferred.
         */
        if (dst_base_slice->tiling == VC5_TILING_UIF_NO_XOR ||
            dst_base_slice->tiling == VC5_TILING_UIF_XOR) {
                int uif_block_h = 2 * v3d_utile_height(dst->cpp);
                int implicit_padded_height = align(height, uif_block_h);

                tfu.icfg |= (((dst_base_slice->padded_height -
                               implicit_padded_height) / uif_block_h) <<
                             V3D_TFU_ICFG_OPAD_SHIFT);
        }

        int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_SUBMIT_TFU, &tfu);
        if (ret != 0) {
                fprintf(stderr, "Failed to submit TFU job: %d\n", ret);
                return false;
        }

        dst->writes++;

        return true;
}

boolean
v3d_generate_mipmap(struct pipe_context *pctx,
                    struct pipe_resource *prsc,
                    enum pipe_format format,
                    unsigned int base_level,
                    unsigned int last_level,
                    unsigned int first_layer,
                    unsigned int last_layer)
{
        if (format != prsc->format)
                return false;

        /* We could maybe support looping over layers for array textures, but
         * we definitely don't support 3D.
         */
        if (first_layer != last_layer)
                return false;

        return v3d_tfu(pctx,
                       prsc, prsc,
                       base_level,
                       base_level, last_level,
                       first_layer, first_layer);
}

static bool
v3d_tfu_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
{
        int dst_width = u_minify(info->dst.resource->width0, info->dst.level);
        int dst_height = u_minify(info->dst.resource->height0, info->dst.level);

        if ((info->mask & PIPE_MASK_RGBA) == 0)
                return false;

        if (info->dst.box.x != 0 ||
            info->dst.box.y != 0 ||
            info->dst.box.width != dst_width ||
            info->dst.box.height != dst_height ||
            info->src.box.x != 0 ||
            info->src.box.y != 0 ||
            info->src.box.width != info->dst.box.width ||
            info->src.box.height != info->dst.box.height) {
                return false;
        }

        if (info->dst.format != info->src.format)
                return false;

        return v3d_tfu(pctx, info->dst.resource, info->src.resource,
                       info->src.level,
                       info->dst.level, info->dst.level,
                       info->src.box.z, info->dst.box.z);
}

/* Optimal hardware path for blitting pixels.
 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
 */
void
v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
        struct v3d_context *v3d = v3d_context(pctx);
        struct pipe_blit_info info = *blit_info;

        if (info.mask & PIPE_MASK_S) {
                v3d_stencil_blit(pctx, blit_info);
                info.mask &= ~PIPE_MASK_S;
        }

        if (v3d_tfu_blit(pctx, blit_info))
                info.mask &= ~PIPE_MASK_RGBA;

        if (info.mask)
                v3d_render_blit(pctx, &info);

        /* Flush our blit jobs immediately.  They're unlikely to get reused by
         * normal drawing or other blits, and without flushing we can easily
         * run into unexpected OOMs when blits are used for a large series of
         * texture uploads before using the textures.
         */
        v3d_flush_jobs_writing_resource(v3d, info.dst.resource);
}