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path: root/src/gallium/drivers/v3d/v3d_blit.c
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* v3d: Sync on last CS when non-compute stage uses resource written by CSJose Maria Casanova Crespo2020-02-251-4/+4
* v3d: save geometry shader state for blittingIago Toral Quiroga2019-12-161-0/+1
* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-141-1/+1
* v3d: do not automatically flush current job for SSBOs and shader imagesIago Toral Quiroga2019-08-131-3/+4
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-221-1/+1
* v3d: do not flush jobs that are synced with 'Wait for transform feedback'Iago Toral Quiroga2019-07-021-2/+2
* v3d: Don't try to use the TFU blit path if a scissor is enabled.Eric Anholt2019-04-041-1/+2
* v3d: Flush blit jobs immediately after generating them.Eric Anholt2019-01-271-0/+8
* v3d: Put the dst bo first in the list of BOs for TFU calls.Eric Anholt2018-12-191-2/+2
* v3d: Add support for using the TFU to do some blits.Eric Anholt2018-12-141-42/+129
* v3d: Don't forget to bump the number of writes when doing TFU ops.Eric Anholt2018-12-141-0/+2
* v3d: Set up the right stride for raster TFU.Eric Anholt2018-12-141-1/+1
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-071-3/+4
* v3d: Use the TFU to do generatemipmap.Eric Anholt2018-12-071-0/+104
* v3d: Fix blitting from a linear winsys BO.Eric Anholt2018-06-191-0/+36
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-161-48/+48
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-161-0/+302