1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FD5_EMIT_H
#define FD5_EMIT_H
#include "pipe/p_context.h"
#include "freedreno_context.h"
#include "fd5_context.h"
#include "fd5_format.h"
#include "fd5_program.h"
#include "ir3_shader.h"
struct fd_ringbuffer;
/* grouped together emit-state for prog/vertex/state emit: */
struct fd5_emit {
struct pipe_debug_callback *debug;
const struct fd_vertex_state *vtx;
const struct fd_program_stateobj *prog;
const struct pipe_draw_info *info;
struct ir3_shader_key key;
uint32_t dirty;
uint32_t sprite_coord_enable; /* bitmask */
bool sprite_coord_mode;
bool rasterflat;
bool no_decode_srgb;
/* cached to avoid repeated lookups of same variants: */
const struct ir3_shader_variant *vp, *fp;
/* TODO: other shader stages.. */
};
static inline enum a5xx_color_fmt fd5_emit_format(struct pipe_surface *surf)
{
if (!surf)
return 0;
return fd5_pipe2color(surf->format);
}
static inline const struct ir3_shader_variant *
fd5_emit_get_vp(struct fd5_emit *emit)
{
if (!emit->vp) {
struct fd5_shader_stateobj *so = emit->prog->vp;
emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug);
}
return emit->vp;
}
static inline const struct ir3_shader_variant *
fd5_emit_get_fp(struct fd5_emit *emit)
{
if (!emit->fp) {
if (emit->key.binning_pass) {
/* use dummy stateobj to simplify binning vs non-binning: */
static const struct ir3_shader_variant binning_fp = {};
emit->fp = &binning_fp;
} else {
struct fd5_shader_stateobj *so = emit->prog->fp;
emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug);
}
}
return emit->fp;
}
static inline void
fd5_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring)
{
fd_reset_wfi(batch);
OUT_PKT4(ring, REG_A5XX_UCHE_CACHE_INVALIDATE_MIN_LO, 5);
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MIN_LO */
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MIN_HI */
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MAX_LO */
OUT_RING(ring, 0x00000000); /* UCHE_CACHE_INVALIDATE_MAX_HI */
OUT_RING(ring, 0x00000012); /* UCHE_CACHE_INVALIDATE */
fd_wfi(batch, ring);
}
static inline void
fd5_set_render_mode(struct fd_context *ctx, struct fd_ringbuffer *ring,
enum render_mode_cmd mode)
{
/* TODO add preemption support, gmem bypass, etc */
emit_marker5(ring, 7);
OUT_PKT7(ring, CP_SET_RENDER_MODE, 5);
OUT_RING(ring, CP_SET_RENDER_MODE_0_MODE(mode));
OUT_RING(ring, 0x00000000); /* ADDR_LO */
OUT_RING(ring, 0x00000000); /* ADDR_HI */
OUT_RING(ring, COND(mode == GMEM, CP_SET_RENDER_MODE_3_GMEM_ENABLE));
OUT_RING(ring, 0x00000000);
emit_marker5(ring, 7);
}
static inline void
fd5_emit_blit(struct fd_context *ctx, struct fd_ringbuffer *ring)
{
struct fd5_context *fd5_ctx = fd5_context(ctx);
emit_marker5(ring, 7);
OUT_PKT7(ring, CP_EVENT_WRITE, 4);
OUT_RING(ring, CP_EVENT_WRITE_0_EVENT(BLIT));
OUT_RELOCW(ring, fd5_ctx->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
OUT_RING(ring, 0x00000000);
emit_marker5(ring, 7);
}
static inline void
fd5_emit_render_cntl(struct fd_context *ctx, bool blit)
{
struct fd_ringbuffer *ring = ctx->batch->draw;
/* TODO eventually this partially depends on the pfb state, ie.
* which of the cbuf(s)/zsbuf has an UBWC flag buffer.. that part
* we could probably cache and just regenerate if framebuffer
* state is dirty (or something like that)..
*
* Other bits seem to depend on query state, like if samples-passed
* query is active.
*/
OUT_PKT4(ring, REG_A5XX_RB_RENDER_CNTL, 1);
OUT_RING(ring, 0x00000000 | /* RB_RENDER_CNTL */
COND(!blit, 0x8));
}
void fd5_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd5_emit *emit);
void fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd5_emit *emit);
void fd5_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
void fd5_emit_init(struct pipe_context *pctx);
#endif /* FD5_EMIT_H */
|