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* glsl: Compute version_string on the fly.Paul Berry2012-12-063-12/+18
* glsl: Make a function to express a GLSL version ir human-readable form.Paul Berry2012-12-063-4/+15
* glsl: Simplify symbol table version checking.Paul Berry2012-12-065-7/+9
* mesa: Add ARB_ES3_compatibility flag.Paul Berry2012-12-064-0/+4
* radeonsi: Fix cube texture coordinates.Michel Dänzer2012-12-061-0/+7
* radeon/llvm: Export prepare_cube_coords helper to driver.Michel Dänzer2012-12-062-8/+13
* mesa: use rand() instead of random()Brian Paul2012-12-061-1/+1
* mesa: validate that sync objects were created by mesaJordan Justen2012-12-063-15/+26
* main/syncobj: return GL_INVALID_VALUE for invalid sync objectsJordan Justen2012-12-061-4/+4
* mesa: add set support (stores a set of pointers)Eric Anholt2012-12-064-0/+444
* llvmpipe: Fix statement before declaration.José Fonseca2012-12-061-1/+2
* util: Add util_copy_box helper.José Fonseca2012-12-063-29/+64
* gallium/util: Move the util_copy/fill_rect into u_surface.José Fonseca2012-12-065-187/+140
* gallium/os: Cleanup up os_time_get/os_time_get_nano.José Fonseca2012-12-062-21/+19
* gallium/os: Fix os_time_sleep() on Windows for small durations.José Fonseca2012-12-061-1/+5
* meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADERStefan Dösinger2012-12-061-0/+11
* radeon: Initialize swrast before setting limitsStefan Dösinger2012-12-061-9/+9
* r200: Initialize swrast before setting limitsStefan Dösinger2012-12-061-10/+9
* gallivm: Fix lerping of (un)signed normalized numbers.José Fonseca2012-12-061-49/+43
* gallivm: Fix lp_build_print_value of smaller integer types.José Fonseca2012-12-061-1/+12
* llvmpipe: remove unused variableBrian Paul2012-12-061-1/+0
* draw: remove some dead constant buffer codeBrian Paul2012-12-064-82/+0
* android: Fix build of libmesa_programChad Versace2012-12-051-0/+3
* llvmpipe: EXT_transform_feedback support (v1.1)Dave Airlie2012-12-0615-101/+125
* i965: Add a debug flag for counting cycles spent in each compiled shader.Eric Anholt2012-12-0517-9/+524
* i965: Add a flag for instructions with normal writemasking disabled.Eric Anholt2012-12-054-0/+4
* r600g: use default action for min/max opcode in tgsi to llvmVincent Lejeune2012-12-051-4/+0
* gallivm: Have a default emit function for min/max opcodeVincent Lejeune2012-12-051-0/+29
* r600g: use default action for fdiv/rcp opcodeVincent Lejeune2012-12-051-6/+1
* gallivm: have a default emit function for fdiv/rcpVincent Lejeune2012-12-051-0/+25
* r600g: Use default mul/mad function for tgsi-to-llvmVincent Lejeune2012-12-051-8/+4
* glsl: add new variable declaration in function body in lower_output_readVincent Lejeune2012-12-051-0/+1
* draw: set precalc_flat flag for AA lines tooBrian Paul2012-12-051-0/+1
* mesa: expose ARB_texture_cube_map_array in core contexts as wellChris Forbes2012-12-051-1/+1
* scons: Require drm to build gallium/state_trackers/egl/x11/x11_screen.c.Vinson Lee2012-12-041-2/+4
* i965/fs: Add support for uniform array access with a variable index.Eric Anholt2012-12-044-24/+216
* i965/fs: Conditionalize constant-index UBO load code and add comments.Eric Anholt2012-12-041-28/+33
* i965/fs: Restrict optimization that would fail for gen7's SENDs from GRFsEric Anholt2012-12-043-8/+28
* i965/fs: Allow source mods on gen7+ math.Eric Anholt2012-12-041-1/+1
* i965/fs: Add instruction emit for varying-index reads of uniforms.Eric Anholt2012-12-044-0/+105
* i965/fs: Rename the existing pull constant load opcode.Eric Anholt2012-12-046-14/+16
* i965: Add a header_present flag for setting up dp read messages.Eric Anholt2012-12-043-1/+7
* i965/gen7: Add some safety checks for send messages from GRFs.Eric Anholt2012-12-041-0/+15
* gallivm: Re-add the kludge for lp_build_lerp of fixed point types.José Fonseca2012-12-041-1/+5
* util/u_debug: Cleanup/fix debug_dump_image.José Fonseca2012-12-042-33/+27
* translate: Fix the fetch function assertions.José Fonseca2012-12-041-1/+3
* util/u_draw: Skip rendering instead of aborting when excessive number of inst...José Fonseca2012-12-041-2/+9
* draw: Properly limit vertex buffer fetches on draw arrays.José Fonseca2012-12-041-1/+1
* draw: Use symbolic primitive names in debug output.José Fonseca2012-12-041-3/+4
* draw: Consider the geometry shader when choosing the vertex size.José Fonseca2012-12-041-3/+6