diff options
author | Stefan Dösinger <[email protected]> | 2012-12-05 23:08:21 +0100 |
---|---|---|
committer | Alex Deucher <[email protected]> | 2012-12-06 11:37:24 -0500 |
commit | d8069b7603c368c59e7a605d696d2bd65ad414f6 (patch) | |
tree | c9b5476205c1f4fe39d31b680cf194251f1c81de /src | |
parent | f6a4e1bc1eb3df1e9172474b60cf9fce571e35d1 (diff) |
meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADER
Fixes clears in Wine on r200.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index d5e8af3c0a6..ad21fa863d3 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -133,6 +133,7 @@ struct save_state struct gl_vertex_program *VertexProgram; GLboolean FragmentProgramEnabled; struct gl_fragment_program *FragmentProgram; + GLboolean ATIFragmentShaderEnabled; struct gl_shader_program *VertexShader; struct gl_shader_program *GeometryShader; struct gl_shader_program *FragmentShader; @@ -594,6 +595,11 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE); } + if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ATI_fragment_shader) { + save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled; + _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE); + } + if (ctx->Extensions.ARB_shader_objects) { _mesa_reference_shader_program(ctx, &save->VertexShader, ctx->Shader.CurrentVertexProgram); @@ -914,6 +920,11 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL); } + if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ATI_fragment_shader) { + _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, + save->ATIFragmentShaderEnabled); + } + if (ctx->Extensions.ARB_vertex_shader) _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); |