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* pan/mdg: Fix non-debug compiliationIcecream952020-07-141-1/+1
* panfrost: Fix outmods on int to float conversionsItalo Nicola2020-07-131-1/+1
* panfrost: Map PIPE_{DXT, RGTC, BPTC} to MALI_BCnAlyssa Rosenzweig2020-07-131-0/+19
* panfrost: Pipe in compressed texture feature maskAlyssa Rosenzweig2020-07-132-0/+46
* panfrost: Add format codes for new compressed texturesAlyssa Rosenzweig2020-07-134-36/+69
* panfrost: Compact unused BO flag bitsAlyssa Rosenzweig2020-07-131-6/+2
* panfrost: Remove PAN_BO_DONT_REUSEAlyssa Rosenzweig2020-07-132-7/+6
* panfrost: Remove PAN_BO_COHERENT_LOCALAlyssa Rosenzweig2020-07-131-3/+1
* panfrost: Merge PAN_BO_IMPORTED/PAN_BO_EXPORTEDAlyssa Rosenzweig2020-07-132-8/+5
* panfrost: Index BOs from the BO map sparse arrayAlyssa Rosenzweig2020-07-133-54/+22
* panfrost: Add a sparse array to map GEM handles to BOsAlyssa Rosenzweig2020-07-132-0/+14
* panfrost: Fix write to free'd memoryAlyssa Rosenzweig2020-07-131-1/+1
* panfrost: Extend fetched framebuffer resultsAlyssa Rosenzweig2020-07-131-0/+17
* panfrost: Always use SOFTWARE for pure formatsAlyssa Rosenzweig2020-07-131-0/+9
* panfrost: Use f2fmp for framebuffer lowering conversionsIcecream952020-07-131-9/+9
* panfrost: Stop keying on rt format when using native loadsIcecream952020-07-131-0/+3
* pan/mdg: Use a 32-bit ld_color_buffer op when neededIcecream952020-07-133-2/+16
* pan/mdg: Set the z/s store intrinsic base correctlyIcecream952020-07-131-1/+6
* pan/mdg: Support MRT in output load loweringIcecream952020-07-132-2/+38
* pan/mdg: Handle non-blend framebuffer loweringIcecream952020-07-133-9/+32
* pan/mdg: Emit a tilebuffer wait loop when neededIcecream952020-07-131-1/+20
* pan/mdg: Do the pan_lower_framebuffer pass laterIcecream952020-07-133-16/+31
* panfrost: Add rt formats to shader stateIcecream952020-07-131-0/+3
* pan/mdg: Use the writeout tag for tilebuffer wait loopsIcecream952020-07-131-1/+4
* pan/mdg: Handle tilebuffer wait loopsIcecream952020-07-132-2/+10
* panfrost: Fix MALI_READS_TILEBUFFERIcecream952020-07-131-1/+1
* panfrost: Handle PIPE_FORMAT_S8_UINTAlyssa Rosenzweig2020-07-092-0/+10
* panfrost: Handle PIPE_FORMAT_X24S8_UINTAlyssa Rosenzweig2020-07-092-1/+10
* panfrost: Move scoreboarding routines to commonAlyssa Rosenzweig2020-07-094-0/+271
* panfrost: Move pool routines to common codeAlyssa Rosenzweig2020-07-094-0/+183
* panfrost: Drop Gallium-local pan_bo_create wrapperAlyssa Rosenzweig2020-07-091-0/+9
* panfrost: Move debug flags into the deviceAlyssa Rosenzweig2020-07-092-7/+3
* panfrost: add some missing fallthrough comments to bi_pack.cTimothy Arceri2020-07-081-0/+3
* panfrost: hide more unused code in bi_lower_combine.cTimothy Arceri2020-07-081-1/+3
* panfrost: add some missing fallthrough commentsTimothy Arceri2020-07-081-0/+2
* pan/decode: Make mapped memory read-only while decodingIcecream952020-07-073-3/+38
* panfrost: Identify depth/stencil layer stridesAlyssa Rosenzweig2020-07-072-12/+11
* panfrost: Implement alpha-to-coverageAlyssa Rosenzweig2020-07-072-3/+2
* panfrost: Identify coverage_maskAlyssa Rosenzweig2020-07-072-16/+7
* panfrost: Include pointer for each sampleAlyssa Rosenzweig2020-07-071-11/+15
* panfrost: Index texture by sampleAlyssa Rosenzweig2020-07-072-3/+10
* panfrost: Identify layer_strideAlyssa Rosenzweig2020-07-072-4/+6
* pan/mdg: Use _VTX tag for texelFetch in frag shadersAlyssa Rosenzweig2020-07-071-1/+2
* pan/mdg: Handle nir_texop_txf_msAlyssa Rosenzweig2020-07-071-0/+1
* pan/mdg: Handle nir_tex_src_ms_indexAlyssa Rosenzweig2020-07-071-1/+2
* pan/mdg: Handle GLSL_SAMPLER_DIM_MSAlyssa Rosenzweig2020-07-071-0/+1
* pan/mdg: Allow ignoring move modeAlyssa Rosenzweig2020-07-071-6/+10
* pan/decode: Identify layered MSAA flagAlyssa Rosenzweig2020-07-072-1/+6
* pan/decode: Fix MSAA texture decodingAlyssa Rosenzweig2020-07-071-8/+6
* pan/mdg: Fix indirect UBO swizzlesAlyssa Rosenzweig2020-07-071-0/+5