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authorAlyssa Rosenzweig <[email protected]>2020-06-30 15:41:43 -0400
committerMarge Bot <[email protected]>2020-07-07 01:13:39 +0000
commitaf6fc41d2c1916c54f5c018a272df0a45896c3c3 (patch)
tree8e7da65779a711ed9e1e79def01596d089178a29 /src/panfrost
parent63a8722c6aa46a44974127db56bd4ad2641c40f9 (diff)
pan/mdg: Use _VTX tag for texelFetch in frag shaders
Probably a misnomer, let's match what the blob seemingly does though? At least in blit shaders? Signed-off-by: Alyssa Rosenzweig <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5782>
Diffstat (limited to 'src/panfrost')
-rw-r--r--src/panfrost/midgard/midgard_schedule.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/panfrost/midgard/midgard_schedule.c b/src/panfrost/midgard/midgard_schedule.c
index 144134746d9..7f3c3ba68ea 100644
--- a/src/panfrost/midgard/midgard_schedule.c
+++ b/src/panfrost/midgard/midgard_schedule.c
@@ -971,7 +971,8 @@ mir_schedule_texture(
struct midgard_bundle out = {
.tag = ins->texture.op == TEXTURE_OP_BARRIER ?
- TAG_TEXTURE_4_BARRIER : is_vertex ?
+ TAG_TEXTURE_4_BARRIER :
+ (ins->texture.op == TEXTURE_OP_TEXEL_FETCH) || is_vertex ?
TAG_TEXTURE_4_VTX : TAG_TEXTURE_4,
.instruction_count = 1,
.instructions = { ins }