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* mesa: fix incorrect opcode in save_BlendFunci()Brian Paul2015-10-201-1/+1
* mesa: add more cases to print_list() in dlist.cBrian Paul2015-10-201-0/+46
* i965: silence incompatible pointer type warningEmil Velikov2015-10-201-1/+1
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+3
* st/mesa: pass the clip distance array size to driversMarek Olšák2015-10-201-0/+8
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-203-8/+5
* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-203-2/+24
* st/mesa: negate the can_force_persample_interp flagMarek Olšák2015-10-204-5/+6
* st/mesa: decouple shaders from contexts if they are shareableMarek Olšák2015-10-206-13/+21
* i965/gen9: Handle the GL_TEXTURE_{1D, 1D_ARRAY} targets inside switchAnuj Phogat2015-10-191-4/+4
* i965/fs: Localize variables' scopes.Matt Turner2015-10-191-8/+5
* i965/fs: Consider type mismatches in saturate propagation.Matt Turner2015-10-191-3/+12
* i965: Extract can_change_source_types() functions.Matt Turner2015-10-196-27/+30
* i965/vs: Move URB entry_size and read_length calculations to compile_vsJason Ekstrand2015-10-192-34/+34
* i965: Move the entire compiler API into a single fileJason Ekstrand2015-10-1910-619/+665
* i965: Rename brw_foo_emit to brw_compile_fooJason Ekstrand2015-10-1911-66/+67
* i965/fs: Move some of the prog_data setup into brw_wm_emitJason Ekstrand2015-10-192-98/+100
* i965/cs: Rework cs_emit to take a nir_shader and a brw_compilerJason Ekstrand2015-10-193-29/+42
* i965/gs: Rework gs_emit to take a nir_shader and a brw_compilerJason Ekstrand2015-10-193-40/+29
* i965/vs: Rework vs_emit to take a nir_shader and a brw_compilerJason Ekstrand2015-10-193-49/+49
* i965/fs: Rework wm_fs_emit to take a nir_shader and a brw_compilerJason Ekstrand2015-10-193-39/+47
* i965: Use a const nir_shader in backend_shaderJason Ekstrand2015-10-1911-12/+12
* i965/vec4: Remove gl_program and gl_shader_program from the generatorJason Ekstrand2015-10-194-29/+20
* i965/fs: Remove the gl_program from the generatorJason Ekstrand2015-10-195-9/+5
* nir/info: Add a few bits of info for fragment shadersJason Ekstrand2015-10-191-0/+6
* mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.hJason Ekstrand2015-10-191-18/+0
* i965/asm: Explicitly use a nir_instr for IR annotationsJason Ekstrand2015-10-194-19/+5
* scons: Build nir/glsl_types.cpp once.Jose Fonseca2015-10-191-1/+0
* glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-191-2/+2
* st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-191-2/+2
* i965: Do not use NumBufferInterfaceBlocksIago Toral Quiroga2015-10-191-1/+1
* main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOsIago Toral Quiroga2015-10-191-2/+2
* main: Use NumUniformBlocks to count UBOsIago Toral Quiroga2015-10-191-5/+1
* i965/vs: Drop hack that created NIR for fixed function vertex programs.Kenneth Graunke2015-10-171-12/+0
* i965/nir: Switch on shader stage in nir_lower_outputs().Kenneth Graunke2015-10-171-5/+21
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-171-1/+0
* st/mesa: fix clip state dependenciesMarek Olšák2015-10-171-1/+4
* build: fix out-of-tree build after b9b40efRob Clark2015-10-171-0/+1
* nir: remove dependency on glslRob Clark2015-10-1620-13/+23
* glsl: move half<->float convertion to utilRob Clark2015-10-167-155/+5
* glsl: couple shader_enums cleanupsRob Clark2015-10-161-5/+0
* st/mesa: fix incorrect pointer type arguments in st_new_program()Brian Paul2015-10-161-5/+5
* Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"Brian Paul2015-10-161-0/+1
* mesa: Set api prefix to version string when overriding versionTapani Pälli2015-10-161-1/+18
* i965/vec4: Use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
* i965/fs: use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
* nir/prog: Don't double-insert the fog-coord variableJason Ekstrand2015-10-151-3/+2
* nir: Add helpers for creating variables and adding them to listsJason Ekstrand2015-10-151-12/+7
* nir/prog: Use nir_foreach_variableJason Ekstrand2015-10-151-1/+1
* mesa: wrap a ridiculously long line in es1_conversion.cBrian Paul2015-10-151-1/+19