diff options
author | Jason Ekstrand <[email protected]> | 2015-10-09 07:05:11 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-15 07:31:09 -0700 |
commit | eb893c220c8af9e7400973ce3eca41246379889b (patch) | |
tree | f0b303c1c26f9f77eec8ac6385c04f60230faeac /src/mesa | |
parent | 635daef76ede735d97e202446d6477b7d2cf2f86 (diff) |
nir: Add helpers for creating variables and adding them to lists
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/program/prog_to_nir.c | 19 |
1 files changed, 7 insertions, 12 deletions
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index d9b185461fe..fe8c238b159 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -958,11 +958,10 @@ setup_registers_and_variables(struct ptn_compile *c) for (int i = 0; i < num_inputs; i++) { if (!(c->prog->InputsRead & BITFIELD64_BIT(i))) continue; - nir_variable *var = rzalloc(shader, nir_variable); - var->type = glsl_vec4_type(); - var->data.read_only = true; - var->data.mode = nir_var_shader_in; - var->name = ralloc_asprintf(var, "in_%d", i); + + nir_variable *var = + nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(), + ralloc_asprintf(shader, "in_%d", i)); var->data.location = i; var->data.index = 0; @@ -992,12 +991,9 @@ setup_registers_and_variables(struct ptn_compile *c) nir_ssa_def *f001 = nir_vec4(b, &load_x->dest.ssa, nir_imm_float(b, 0.0), nir_imm_float(b, 0.0), nir_imm_float(b, 1.0)); - nir_variable *fullvar = rzalloc(shader, nir_variable); - fullvar->type = glsl_vec4_type(); - fullvar->data.mode = nir_var_local; - fullvar->name = "fogcoord_tmp"; - exec_list_push_tail(&b->impl->locals, &fullvar->node); - + nir_variable *fullvar = + nir_local_variable_create(b->impl, glsl_vec4_type(), + "fogcoord_tmp"); nir_intrinsic_instr *store = nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); store->num_components = 4; @@ -1015,7 +1011,6 @@ setup_registers_and_variables(struct ptn_compile *c) } } - exec_list_push_tail(&shader->inputs, &var->node); c->input_vars[i] = var; } |