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* glsl: Include missing header in slang_ir.h.Vinson Lee2010-08-151-0/+1
* glsl: Clean up header file inclusion in slang_link.h.Vinson Lee2010-08-151-1/+1
* glsl: Clean up header file inclusion in slang_label.h.Vinson Lee2010-08-152-3/+4
* glsl: Clean up header file inclusion in slang_emit.h.Vinson Lee2010-08-141-4/+2
* glsl: Clean up header file inclusion in slang_compile.h.Vinson Lee2010-08-141-5/+6
* glsl: Include missing headers in slang_compile_struct.h.Vinson Lee2010-08-141-0/+3
* glsl: Include missing headers in slang_print.h.Vinson Lee2010-08-141-0/+6
* glsl: Include missing headers in slang_compile_function.hVinson Lee2010-08-141-0/+9
* glsl: Include missing headers in slang_compiler_operation.h.Vinson Lee2010-08-141-0/+4
* glsl: Include missing headers in slang_simplify.h.Vinson Lee2010-08-141-0/+7
* glsl: Include missing header in slang_utility.h.Vinson Lee2010-08-141-0/+2
* glsl: Include missing headers in slang_vartable.h.Vinson Lee2010-08-141-0/+3
* glsl: Include missing header in slang_log.h.Vinson Lee2010-08-141-0/+2
* glsl: Include missing headers in slang_compile_variable.h.Vinson Lee2010-08-141-1/+3
* glsl: Clean up header file inclusion in slang_codegen.h.Vinson Lee2010-08-141-1/+5
* glsl: Clean up header file inclusion in slang_builtin.h.Vinson Lee2010-08-141-2/+2
* glsl: Include missing header in slang_compile.c.Vinson Lee2010-08-141-0/+1
* mesa: assorted clean-ups, var type changes, assertions in prog_optimize.cBrian Paul2010-08-131-30/+63
* mesa: more/better program optimizationsBenjamin Segovia2010-08-131-219/+385
* mesa: Clean up header file inclusion in vf.h.Vinson Lee2010-08-131-1/+1
* swrast: Clean up header file inclusion in ss_vb.h.Vinson Lee2010-08-131-1/+0
* swrast: Clean up header file inclusion in ss_triangle.h.Vinson Lee2010-08-121-1/+1
* swrast: Clean up header file inclusion in ss_context.h.Vinson Lee2010-08-121-2/+1
* mesa: Include missing header in programopt.h.Vinson Lee2010-08-121-0/+1
* mesa: fpclassify is available with MinGW.Vinson Lee2010-08-121-3/+3
* scons: Add main/querymatrix.c to SCons build.Vinson Lee2010-08-121-0/+1
* glsl: print to stderr like other program printing codeBrian Paul2010-08-121-8/+8
* mesa: Fix FreeBSD build with llvm enabled.Vinson Lee2010-08-121-1/+1
* r600: add support for draw_elements_base_vertexAndre Maasikas2010-08-123-26/+30
* mesa: Clean up header file inclusion in prog_uniform.h.Vinson Lee2010-08-121-2/+1
* mesa: Include missing headers in prog_print.h.Vinson Lee2010-08-121-0/+10
* mesa: Include missing header in prog_optimize.h.Vinson Lee2010-08-121-0/+1
* r300/compiler: remove an unused variableMarek Olšák2010-08-121-1/+0
* r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-114-7/+20
* r300/compiler: Handle loops in the register allocator.Tom Stellard2010-08-111-4/+34
* mesa: Include missing header in prog_noise.h.Vinson Lee2010-08-111-0/+2
* mesa: Clean up header file inclusion in prog_instruction.h.Vinson Lee2010-08-111-1/+1
* mesa: Include missing header in prog_execute.h.Vinson Lee2010-08-111-0/+1
* mesa: Include missing header in prog_cache.h.Vinson Lee2010-08-111-0/+3
* mesa: Include missing header in nvvertparse.h.Vinson Lee2010-08-111-0/+1
* mesa: Include missing header in nvfragparse.h.Vinson Lee2010-08-111-0/+1
* mesa: Remove unnecessary header from hash_table.h.Vinson Lee2010-08-111-2/+0
* swrast: fix span color array pointer assignment for 32-bit/channel rendering[email protected]2010-08-101-0/+17
* r300g: implement gl_FrontFacingMarek Olšák2010-08-112-0/+44
* swrast: Remove unnecessary header.Vinson Lee2010-08-101-1/+0
* mesa: use switch stmt in init_program_limits()Brian Paul2010-08-101-5/+10
* mesa: remove obsolete commentsBrian Paul2010-08-101-9/+9
* r300/compiler: Use predicate bit for IF statements in r500 vertex shadersTom Stellard2010-08-103-3/+153
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-108-20/+170
* r300/compiler: Correctly transform nested loops.Tom Stellard2010-08-101-16/+9