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* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-085-35/+199
* Fix a few typosZoë Blade2015-04-272-2/+2
* vbo: replace __FUNCTION__ with __func__Marius Predut2015-04-144-5/+5
* i965: Fix software primitive restart with indirect draws.Kenneth Graunke2015-04-141-2/+4
* vbo: improve the code style by adjust the preprocessing c code directivesMarius Predut2015-03-112-42/+34
* Fix invalid extern "C" around header inclusion.Mark Janes2015-03-052-0/+16
* mesa: include stdio.h where neededBrian Paul2015-03-055-0/+6
* mesa/vbo: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-025-18/+18
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-259-80/+97
* mesa/vbo: Use unreachable to silence uninitialized var warning.Matt Turner2015-02-231-2/+1
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-235-17/+17
* vbo: fix an unitialized-variable warningMarek Olšák2015-02-211-0/+1
* mesa: fix display list 8-byte alignment issueBrian Paul2015-01-301-1/+4
* mesa: Fix some signed-unsigned comparison warningsJan Vesely2015-01-211-1/+2
* vbo: ignore primitive restart if FixedIndex is enabled in DrawArraysMarek Olšák2015-01-071-1/+2
* mesa: Silence unused parameter warnings in _mesa_validate_Draw functionsIan Romanick2014-12-021-12/+11
* vbo: also print buffer object pointer in vbo_print_vertex_list()Brian Paul2014-12-011-2/+6
* mesa: some improvements for print_list()Brian Paul2014-12-011-4/+4
* mesa: Add SSE 4.1 optimisation for glDrawElements.Timothy Arceri2014-11-061-3/+11
* mesa: Drop the "target" parameter from NewBufferObject().Kenneth Graunke2014-10-162-4/+2
* mesa: Drop the always-software-primitive-restart paths.Eric Anholt2014-09-302-42/+8
* mesa: Set correct array element in vbo_exec_vtx_init.Kenneth Graunke2014-09-241-1/+1
* mesa: Delete VAO _MaxElement code and index buffer bounds checking.Kenneth Graunke2014-09-194-24/+6
* Eliminate several cases of multiplication in arguments to callocCarl Worth2014-09-031-1/+1
* mesa: Expose vbo_exec_DrawArraysInstanced as _mesa_DrawArraysInstanced.Kenneth Graunke2014-08-151-0/+6
* mesa: fix crash in st/mesa after deleting a VAOMarek Olšák2014-07-112-33/+4
* mesa: check constant before null checkTimothy Arceri2014-05-221-3/+3
* mesa: add extra null checks in vbo_rebase_prims()Juha-Pekka Heikkila2014-05-021-2/+21
* mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0Anuj Phogat2014-05-011-22/+23
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-258-56/+81
* mesa: allow buffers mapped with the persistent flag to be used by the GPUMarek Olšák2014-02-251-2/+2
* mesa: add storage flags parameter to Driver.BufferDataMarek Olšák2014-02-253-3/+13
* mesa: Rename ElementArrayBufferObj to IndexBufferObj.Kenneth Graunke2014-02-032-21/+21
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-031-2/+2
* mesa: Rename "arrayObj" local variables to "vao".Kenneth Graunke2014-02-031-8/+8
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-032-23/+23
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1719-31/+31
* mesa: modified _mesa_align_free() to accept NULL pointerSiavash Eliasi2013-12-041-5/+4
* vbo: map indirect buffer and extract params if doing sw primitive restartChris Forbes2013-11-251-0/+33
* mesa: pass indirect buffer to sw primitive restartChris Forbes2013-11-253-3/+5
* vbo: Flesh out implementation of indirect drawsChris Forbes2013-11-251-0/+218
* mesa: add indirect_offset, is_indirect to _mesa_primChris Forbes2013-11-254-1/+12
* glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirectChris Forbes2013-11-251-0/+35
* mesa: add indirect drawing buffer parameter to draw functionsChristoph Bumiller2013-11-258-12/+13
* vbo: add 10_11_11 support to vbo_attrib_tmpChris Forbes2013-11-081-6/+26
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-071-6/+6
* mesa: Add a new GetTransformFeedbackVertexCount() driver hook.Kenneth Graunke2013-10-311-0/+10
* vbo: fix MSVC double->float conversion warningsBrian Paul2013-10-311-2/+2
* vbo: access VBO memory more efficiently when building display listsBrian Paul2013-10-161-8/+31
* vbo: assorted minor clean-upsBrian Paul2013-10-114-14/+14