diff options
author | Dave Airlie <[email protected]> | 2015-02-20 11:41:01 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-05-08 10:21:01 +1000 |
commit | c4254ee526145ce9bab227264226f5d6f741ff0e (patch) | |
tree | eda4ffd85f22cc6eb02026f339a847e0990b8a59 /src/mesa/vbo | |
parent | ad208d975a6d3aebe14f7c2c16039ee200d8b30c (diff) |
mesa/vbo: add support for 64-bit vertex attributes. (v1)
This adds support in the vbo and array code to handle
double vertex attributes.
v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.
Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo_attrib_tmp.h | 119 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_context.h | 17 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 83 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 14 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split_copy.c | 1 |
5 files changed, 199 insertions, 35 deletions
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index 17e057836c3..e73b8fb5ff1 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -31,14 +31,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* ATTR */ #define ATTRI( A, N, V0, V1, V2, V3 ) \ - ATTR_UNION(A, N, GL_INT, INT_AS_UNION(V0), INT_AS_UNION(V1), \ + ATTR_UNION(A, N, GL_INT, fi_type, INT_AS_UNION(V0), INT_AS_UNION(V1), \ INT_AS_UNION(V2), INT_AS_UNION(V3)) #define ATTRUI( A, N, V0, V1, V2, V3 ) \ - ATTR_UNION(A, N, GL_UNSIGNED_INT, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \ + ATTR_UNION(A, N, GL_UNSIGNED_INT, fi_type, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \ UINT_AS_UNION(V2), UINT_AS_UNION(V3)) #define ATTRF( A, N, V0, V1, V2, V3 ) \ - ATTR_UNION(A, N, GL_FLOAT, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\ + ATTR_UNION(A, N, GL_FLOAT, fi_type, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\ FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3)) +#define ATTRD( A, N, V0, V1, V2, V3 ) \ + ATTR_UNION(A, N, GL_DOUBLE, double, V0, V1, V2, V3) /* float */ @@ -232,6 +234,19 @@ static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2) ERROR(GL_INVALID_VALUE); \ } while(0) + +/* Doubles */ +#define ATTR1DV( A, V ) ATTRD( A, 1, (V)[0], 0, 0, 1 ) +#define ATTR2DV( A, V ) ATTRD( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3DV( A, V ) ATTRD( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4DV( A, V ) ATTRD( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) + +#define ATTR1D( A, X ) ATTRD( A, 1, X, 0, 0, 1 ) +#define ATTR2D( A, X, Y ) ATTRD( A, 2, X, Y, 0, 1 ) +#define ATTR3D( A, X, Y, Z ) ATTRD( A, 3, X, Y, Z, 1 ) +#define ATTR4D( A, X, Y, Z, W ) ATTRD( A, 4, X, Y, Z, W ) + + static void GLAPIENTRY TAG(Vertex2f)(GLfloat x, GLfloat y) { @@ -1190,6 +1205,104 @@ TAG(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, } + +static void GLAPIENTRY +TAG(VertexAttribL1d)(GLuint index, GLdouble x) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) + ATTR1D(0, x); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR1D(VBO_ATTRIB_GENERIC0 + index, x); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribL1dv)(GLuint index, const GLdouble * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) + ATTR1DV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR1DV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribL2d)(GLuint index, GLdouble x, GLdouble y) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) + ATTR2D(0, x, y); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR2D(VBO_ATTRIB_GENERIC0 + index, x, y); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribL2dv)(GLuint index, const GLdouble * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) + ATTR2DV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR2DV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) + ATTR3D(0, x, y, z); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR3D(VBO_ATTRIB_GENERIC0 + index, x, y, z); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribL3dv)(GLuint index, const GLdouble * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) + ATTR3DV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR3DV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) + ATTR4D(0, x, y, z, w); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR4D(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribL4dv)(GLuint index, const GLdouble * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) + ATTR4DV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR4DV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + + #undef ATTR1FV #undef ATTR2FV #undef ATTR3FV diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index 6099b56e661..a376efe34a7 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -146,6 +146,7 @@ vbo_attrtype_to_integer_flag(GLenum format) { switch (format) { case GL_FLOAT: + case GL_DOUBLE: return GL_FALSE; case GL_INT: case GL_UNSIGNED_INT: @@ -156,6 +157,22 @@ vbo_attrtype_to_integer_flag(GLenum format) } } +static inline GLboolean +vbo_attrtype_to_double_flag(GLenum format) +{ + switch (format) { + case GL_FLOAT: + case GL_INT: + case GL_UNSIGNED_INT: + return GL_FALSE; + case GL_DOUBLE: + return GL_TRUE; + default: + assert(0); + return GL_FALSE; + } +} + /** * Return default component values for the given format. * The return type is an array of fi_types, because that's how we declare diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 48680ec8899..138cd60513d 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -159,27 +159,36 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays. */ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; - fi_type tmp[4]; + fi_type tmp[8]; /* space for doubles */ + int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1; + + if (exec->vtx.attrtype[i] == GL_DOUBLE) { + memset(tmp, 0, sizeof(tmp)); + memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat)); + } else { + COPY_CLEAN_4V_TYPE_AS_UNION(tmp, + exec->vtx.attrsz[i], + exec->vtx.attrptr[i], + exec->vtx.attrtype[i]); + } - COPY_CLEAN_4V_TYPE_AS_UNION(tmp, - exec->vtx.attrsz[i], - exec->vtx.attrptr[i], - exec->vtx.attrtype[i]); - if (exec->vtx.attrtype[i] != vbo->currval[i].Type || - memcmp(current, tmp, sizeof(tmp)) != 0) { - memcpy(current, tmp, sizeof(tmp)); + memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) { + memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul); /* Given that we explicitly state size here, there is no need * for the COPY_CLEAN above, could just copy 16 bytes and be * done. The only problem is when Mesa accesses ctx->Current * directly. */ - vbo->currval[i].Size = exec->vtx.attrsz[i]; - vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); + /* Size here is in components - not bytes */ + vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul; + vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul; vbo->currval[i].Type = exec->vtx.attrtype[i]; vbo->currval[i].Integer = vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]); + vbo->currval[i].Doubles = + vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]); /* This triggers rather too much recalculation of Mesa state * that doesn't get used (eg light positions). @@ -214,13 +223,17 @@ vbo_exec_copy_from_current(struct vbo_exec_context *exec) GLint i; for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { - const fi_type *current = (fi_type *) vbo->currval[i].Ptr; - switch (exec->vtx.attrsz[i]) { - case 4: exec->vtx.attrptr[i][3] = current[3]; - case 3: exec->vtx.attrptr[i][2] = current[2]; - case 2: exec->vtx.attrptr[i][1] = current[1]; - case 1: exec->vtx.attrptr[i][0] = current[0]; - break; + if (exec->vtx.attrtype[i] == GL_DOUBLE) { + memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat)); + } else { + const fi_type *current = (fi_type *) vbo->currval[i].Ptr; + switch (exec->vtx.attrsz[i]) { + case 4: exec->vtx.attrptr[i][3] = current[3]; + case 3: exec->vtx.attrptr[i][2] = current[2]; + case 2: exec->vtx.attrptr[i][1] = current[1]; + case 1: exec->vtx.attrptr[i][0] = current[0]; + break; + } } } } @@ -364,11 +377,11 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, * glTexCoord4f() call. We promote the array from size=2 to size=4. */ static void -vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) +vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize, GLenum newType) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - if (newSize > exec->vtx.attrsz[attr]) { + if (newSize > exec->vtx.attrsz[attr] || newType != exec->vtx.attrtype[attr]) { /* New size is larger. Need to flush existing vertices and get * an enlarged vertex format. */ @@ -401,18 +414,19 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) * This macro is used to implement all the glVertex, glColor, glTexCoord, * glVertexAttrib, etc functions. */ -#define ATTR_UNION( A, N, T, V0, V1, V2, V3 ) \ +#define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \ do { \ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ - \ + int sz = (sizeof(C) / sizeof(GLfloat)); \ if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ ctx->Driver.BeginVertices( ctx ); \ - \ - if (unlikely(exec->vtx.active_sz[A] != N)) \ - vbo_exec_fixup_vertex(ctx, A, N); \ - \ + \ + if (unlikely(exec->vtx.active_sz[A] != N * sz) || \ + unlikely(exec->vtx.attrtype[A] != T)) \ + vbo_exec_fixup_vertex(ctx, A, N * sz, T); \ + \ { \ - fi_type *dest = exec->vtx.attrptr[A]; \ + C *dest = (C *)exec->vtx.attrptr[A]; \ if (N>0) dest[0] = V0; \ if (N>1) dest[1] = V1; \ if (N>2) dest[2] = V2; \ @@ -438,7 +452,6 @@ do { \ } \ } while (0) - #define ERROR(err) _mesa_error( ctx, err, __func__ ) #define TAG(x) vbo_##x @@ -575,7 +588,7 @@ static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u ) for (i = 0; i <= VBO_ATTRIB_TEX7; i++) { if (exec->eval.map1[i].map) if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz) - vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz ); + vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT ); } } @@ -602,12 +615,12 @@ static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v ) for (i = 0; i <= VBO_ATTRIB_TEX7; i++) { if (exec->eval.map2[i].map) if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz) - vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz ); + vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT ); } if (ctx->Eval.AutoNormal) if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3) - vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 ); + vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT ); } memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, @@ -968,6 +981,16 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv; vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui; vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv; + + vfmt->VertexAttribL1d = vbo_VertexAttribL1d; + vfmt->VertexAttribL2d = vbo_VertexAttribL2d; + vfmt->VertexAttribL3d = vbo_VertexAttribL3d; + vfmt->VertexAttribL4d = vbo_VertexAttribL4d; + + vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv; + vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv; + vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv; + vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv; } diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 5927beeb33d..29de3d38aaa 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -772,7 +772,7 @@ _save_reset_vertex(struct gl_context *ctx) * 3f version won't otherwise set color[3] to 1.0 -- this is the job * of the chooser function when switching between Color4f and Color3f. */ -#define ATTR_UNION(A, N, T, V0, V1, V2, V3) \ +#define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \ do { \ struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ @@ -780,7 +780,7 @@ do { \ save_fixup_vertex(ctx, A, N); \ \ { \ - fi_type *dest = save->attrptr[A]; \ + C *dest = (C *)save->attrptr[A]; \ if (N>0) dest[0] = V0; \ if (N>1) dest[1] = V1; \ if (N>2) dest[2] = V2; \ @@ -1372,6 +1372,16 @@ _save_vtxfmt_init(struct gl_context *ctx) vfmt->VertexAttribP3uiv = _save_VertexAttribP3uiv; vfmt->VertexAttribP4uiv = _save_VertexAttribP4uiv; + vfmt->VertexAttribL1d = _save_VertexAttribL1d; + vfmt->VertexAttribL2d = _save_VertexAttribL2d; + vfmt->VertexAttribL3d = _save_VertexAttribL3d; + vfmt->VertexAttribL4d = _save_VertexAttribL4d; + + vfmt->VertexAttribL1dv = _save_VertexAttribL1dv; + vfmt->VertexAttribL2dv = _save_VertexAttribL2dv; + vfmt->VertexAttribL3dv = _save_VertexAttribL3dv; + vfmt->VertexAttribL4dv = _save_VertexAttribL4dv; + /* This will all require us to fallback to saving the list as opcodes: */ vfmt->CallList = _save_CallList; diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c index d1107dd8419..7b1e20b18d2 100644 --- a/src/mesa/vbo/vbo_split_copy.c +++ b/src/mesa/vbo/vbo_split_copy.c @@ -533,6 +533,7 @@ replay_init( struct copy_context *copy ) dst->Enabled = GL_TRUE; dst->Normalized = src->Normalized; dst->Integer = src->Integer; + dst->Doubles = src->Doubles; dst->BufferObj = ctx->Shared->NullBufferObj; dst->_ElementSize = src->_ElementSize; |